PoEVault's Ice Shot Deadeye Acendancy,Bandits and Pantheons Powers (PoE Settlers of Kalguur)

PoEVault

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Ascendancy

1. Gathering Winds
2. Far Shot
3. Endless Munitions
4. Focal Point

Bandits

While an argument could be made for Alira due to her resistances, slight mana regen and crit multi, we still believe you can get more out of the passive points, and as such the recommendation is as usual to simply murder them all.

Pantheon

Major Gods

Soul of the Brine King: Being Frozen is death and being chilled feels bad. This pantheon power solves both of those things for us.

Minor Gods

Soul of Abberath: Is a great choice for ignoring burning ground effects and mitigating the impact of ignites. This is the clear winner for us, but feel free to experiment.

WildWood

During the campaign you’re going to want to go Warden of the Maji, in order to access the Oath of the Maji node. This gives us a tremendous movement speed boos or a massive elemental resistance boost. Tinctures hold up decently well in early maps, but as you start to get better charms you want to move into Primalist.

As we cannot play every build, every league, we unfortunately cannot test enough to provide a comprehensive list of every mod that benefits every build. Stop by and ask in the discord, and we’ll help you explore some options.

Charm Mods:

Skills fire additional projectile – Obvs the best mod, but also an extremely expensive mod.

Interesting Charm mods, in no particular order:
You take what you can afford, you’ll have to consult PoB to see if the combination is worthwhile for you.

Critical strikes have culling strike
Damage penetrates 5-6% of enemy elemental resistance
Elemental resistances
Elemental Reflect Immunity
Create Conc ground / Conc ground applies damage taken (these would have to be used as a package)
Movement speed per Frenzy Charge
Increased effect of Onslaught
Projectiles gain damage as they travel, dealing 40-60% increased damage
Chance to gain 17-23% of non-chaos damage with hits as extra chaos damage
Chance to gain phasing
Flasks gain a charge every 3 seconds

Changelog

  • 3.25 Very little actually changed. Ice shot base damage nerfed.Rage implicit on gloves mandatory now. Build mostly fine, but somewhat more limited than before. 

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