Trial of the Ancestors League Mechanic Guide Rewards
Introduction
The Trial of the Ancestors league mechanic introduces a number of new league-specific Rewards. These Rewards can only be obtained from successfully completing Matches and Tournaments – with higher Ranking Tournaments offering better rewards.
Skill Tattoos
The primary Reward associated with TotA is Skill Point Tattoos. These Tattoos are consumable items that replace allocated attribute-granting passive skills on the skill tree with a new modifier.
Tattoos have different restrictions on what types of attribute passives they can replace. Most replace only a specific type of attributre, while others work on any. While most tattoos replace +10 attribute small passives, others replace +30 attribute notables, and provide much stronger effects.
Most Tattoos are associated with a Tribe, and can be obtained as a reward for defeating that Tribe in a match.
Some Tattoos have additional requirements or limits – such as requiring a specific number of adjacent, allocated passives.
Additionally, there is a limit of 50 applied Tattoos per character.
Loyalty Tattoos
Loyalty Tattoos are limited to 1 per character, and each grant a skill that summons a minion when its trigger condition is met.
These minions provide the player with a passive buff, and this buff scales with the number of allocated Tattoos you have of its associated Tribe: +20% per Tattoo.
The minions have a base duration of 12 seconds, and a cooldown of 80 seconds (and the cooldown doesn’t start until the duration of the minion ends).
Because Loyalty Tattoos trigger from Unique enemies, and provide powerful defensive effects, they can be VERY useful for both bossing characters, and for the Trial of the Ancestors itself!
Honoured Tattoos
Honoured Tattoos do not have an associated Tribe, and instead are awarded from Tournament wins. As a result, these Tattoos are significantly rarer than most of the Tribe Tattoos!
Journey Tattoos
Journey Tattoos, like Honoured Tattoos, do not have an associated Tribe and are awarded from Tournament wins. Journey Tattoos all have unique – and powerful – effects that incentivize unusual skill trees, or using many Tattoos.
List of Tattoos by Tribe
Arohongui Tattoos
Tattoo of the Arohongui Makanga
Replaces: +10 Dexterity
Grants: “+1% to maximum Cold Resistance”
Requires: Maximum 1 adjacent Passive Skills Allocated
Tattoo of the Arohongui Moonwarden
Replaces: +10 Dexterity
Grants: “+8% to Cold Resistance”
Tattoo of the Arohongui Scout
Replaces: +10 Dexterity
Grants “15% chance to Avoid being Chilled”, “15% chance to Avoid being Frozen”
Tattoo of the Arohongui Shaman
Replaces: +10 Intelligence
Grants “5% increased Effect of Herald Buffs on you”
Tattoo of the Arohongui Warmonger
Replaces: +10 Intelligence
Grants “Killing Blows have 10% chance to Shatter Enemies as though Frozen”
Tattoo of the Arohongui Warrior
Replaces: +10 Dexterity
Grants “Adds 3 to 5 Cold Damage”
Hinekora Tattoos
Tattoo of the Hinekora Deathwarden
Replaces: +10 Intelligence
Grants “6% reduced Effect of Curses on you”
Tattoo of the Hinekora Makanga
Replaces: +10 Intelligence
Grants “8% increased Effect of your Curses”
Requires: 7 adjacent Passive Skills Allocated
Tattoo of the Hinekora Shaman
Replaces: +10 Intelligence
Grants “Regenerate 3 Mana per second”
Tattoo of the Hinekora Storyteller
Replaces: +10 Intelligence
Grants “3% increased Skill Effect Duration”
Tattoo of the Hinekora Warmonger
Replaces: +10 Intelligence
Grants “Minions have 6% increased maximum Life”
Tattoo of the Hinekora Warrior
Replaces: +10 Intelligence
Grants “10% increased Energy Shield Recharge Rate”
Kitava Tattoos
Tattoo of the Kitava Blood Drinker
Replaces: +10 Strength
Grants “0.5% of Attack Damage Leeched as Life”
Tattoo of the Kitava Heart Eater
Replaces: +10 Intelligence
Grants “Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum Life”
Tattoo of the Kitava Makanga
Replaces: +10 Strength
Grants “80% increased Maximum total Life Recovery per second from Leech”
Requires: 7 adjacent Passive Skills Allocated
Tattoo of the Kitava Rebel
Replaces: +10 Strength
Grants “15% chance to Avoid Bleeding”
Tattoo of the Kitava Shaman
Replaces: +10 Strength
Grants “4% increased Life Reservation Efficiency of Skills”
Tattoo of the Kitava Warrior
Replaces: +10 Strength
Grants “Adds 2 to 3 Physical Damage”
Ngamahu Tattoos
Tattoo of the Ngamahu Firewalker
Replaces: +10 Strength
Grants: Grants “+8% to Fire Resistance”
Tattoo of the Ngamahu Makanga
Replaces: +10 Strength
Grants “+1% to maximum Fire Resistance”
Requires: Maximum 1 adjacent Passive Skills Allocated
Tattoo of the Ngamahu Shaman
Replaces: +10 Strength
Grants “Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire Damage”
Tattoo of the Ngamahu Warmonger
Replaces: +10 Strength
Grants: 6% Reduced Effect of Curses on You
Tattoo of the Ngamahu Warrior
Replaces: +10 Strength
Grants “Adds 3 to 5 Fire Damage”
Tattoo of the Ngamahu Woodcarver
Replaces: +10 Strength
Grants “6% increased Totem Life”
Ramako Tattoos
Tattoo of the Ramako Archer
Replaces: +10 Dexterity
Grants “5% increased Global Accuracy Rating”
Tattoo of the Ramako Fleetfoot
Replaces: +10 Dexterity
Grants “2% increased Movement Speed”
Tattoo of the Ramako Makanga
Replaces: +10 Dexterity
Grants “Skills fire an additional Projectile”
Requires: 7 adjacent Passive Skills Allocated
Tattoo of the Ramako Scout
Replaces: +10 Dexterity
Grants “+80 to Evasion Rating”
Tattoo of the Ramako Shaman
Replaces: +10 Dexterity
Grants “+2% chance to Suppress Spell Damage”
Tattoo of the Ramako Sniper
Replaces: +10 Dexterity
Grants “8% increased Projectile Speed”
Rongokurai Tattoos
Tattoo of the Rongokurai Brute
Replaces: +10 Strength
Grants “15% increased Stun Threshold”
Tattoo of the Rongokurai Goliath
Replaces: +10 Strength
Grants “10% increased Stun Duration on Enemies”
Tattoo of the Rongokurai Guard
Replaces: +10 Strength
Grants “Guard Skills have 6% increased Duration”
Tattoo of the Rongokurai Makanga
Replaces: +10 Strength
Grants “8% chance to Defend with 200% of Armour”
Requires: Maximum 1 adjacent Passive Skills Allocated
Tattoo of the Rongokurai Turtle
Replaces: +10 Intelligence
Grants “You take 10% reduced Extra Damage from Critical Strikes”
Tattoo of the Rongokurai Warrior
Replaces: +10 Strength
Grants “8% increased Armour”
Tasalio Tattoos
Tattoo of the Tasalio Bladedancer
Replaces: +10 Strength
Grants “Attacks have 5% chance to Maim on Hit”
Tattoo of the Tasalio Makanga
Replaces: +10 Intelligence
Grants “8% increased Cooldown Recovery Rate”
Requires: 7 adjacent Passive Skills Allocated
Tattoo of the Tasalio Scout
Replaces: +10 Dexterity
Grants “5% increased Effect of your Marks”
Tattoo of the Tasalio Shaman
Replaces: +10 Intelligence
Grants “5% chance to Hinder Enemies on Hit with Spells”
Tattoo of the Tasalio Tideshifter
Replaces: +10 Dexterity
Grants “15% chance to Avoid being Stunned”
Tattoo of the Tasalio Warrior
Replaces: +10 Dexterity
Grants “5% chance to Blind Enemies on Hit with Attacks”
Tawhoa Tattoos
Tattoo of the Tawhoa Herbalist
Replaces: +10 Dexterity
Grants “6% increased Flask Effect Duration”
Tattoo of the Tawhoa Makanga
Replaces: +10 Dexterity
Grants “Flasks applied to you have 8% increased Effect”
Requires: 7 adjacent Passive Skills Allocated
Tattoo of the Tawhoa Naturalist
Replaces: +10 Dexterity
Grants “8% increased Life Recovery from Flasks”, “8% increased Mana Recovery from Flasks”
Tattoo of the Tawhoa Scout
Replaces: +10 Dexterity
Grants “15% chance to Avoid being Poisoned”
Tattoo of the Tawhoa Shaman
Replaces: +10 Intelligence
Grants “2% of Damage taken Recouped as Life”
Tattoo of the Tawhoa Warrior
Replaces: +10 Intelligence
Grants “Adds 2 to 3 Chaos Damage”
Tukohama Tattoos
Tattoo of the Tukohama Brawler
Replaces: +10 Strength
Grants “10% chance to Knock Enemies Back on hit”
Tattoo of the Tukohama Makanga
Replaces: +10 Strength
Grants “16% increased Life Regeneration rate”
Requires: 7 adjacent Passive Skills Allocated
Tattoo of the Tukohama Shaman
Replaces: +10 Strength
Grants “Regenerate 15 Life per second”
Tattoo of the Tukohama Warcaller
Replaces: +10 Strength
Grants “10% increased Warcry Cooldown Recovery Rate”
Tattoo of the Tukohama Warmonger
Replaces: +10 Strength
Grants “+1 to Melee Strike Range”
Tattoo of the Tukohama Warrior
Replaces: +10 Strength
Grants “Melee Hits which Stun have 5% chance to Fortify”
Valako Tattoos
Tattoo of the Valako Makanga
Replaces: +10 Intelligence
Grants “+1% to maximum Lightning Resistance”
Requires: Maximum 1 adjacent Passive Skills Allocated
Tattoo of the Valako Scout
Replaces: +10 Intelligence
Grants “15% reduced Effect of Shock on you”
Tattoo of the Valako Shaman
Replaces: +10 Intelligence
Grants “1% Chance to Block Spell Damage”
Tattoo of the Valako Shieldbearer
Replaces: +10 Strength
Grants “+1% Chance to Block Attack Damage”
Tattoo of the Valako Stormrider
Replaces: +10 Intelligence
Grants “+8% to Lightning Resistance”
Tattoo of the Valako Warrior
Replaces: +10 Intelligence
Grants “Adds 1 to 7 Lightning Damage”
Honoured Tattoos
Honoured Tattoo of the Wise
Replaces: +30 Intelligence Notable
Grants: “+1 to Level of All Intelligence Skill Gems”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Barbarian
Replaces: +30 Dexterity Notable
Grants: “+1% to maximum Cold Resistance”, “+1 to Maximum Frenzy Charges”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Berserker
Replaces: +30 Dexterity Notable
Grants: “You gain Onslaught for 4 seconds on Hit”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Dove
Replaces: Small Attribute Passive Skill
Grants: “+4% to Chaos Resistance”
Honoured Tattoo of the Flock
Replaces: Small Attribute Passive Skill
Grants: “1% increased effect of Non-Curse Auras from your Skills”
Honoured Tattoo of the Flood
Replaces: +30 Intelligence Notable
Grants: “Gain Arcane Surge on Hit with Spells”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Hatungo
Replaces: Small Attribute Passive Skill
Grants: “1% increased Reservation Efficiency of Skills”
Honoured Tattoo of the Hunter
Replaces: +30 Dexterity Notable
Grants: “+1 to Level of all Dexterity Skill Gems”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Mountain
Replaces: +30 Strength Notable
Grants: “+1% to maximum Fire Resistance”, “+1 to Maximum Endurance Charges”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Oak
Replaces: Small Attribute Passive Skill
Grants: “2% increased maximum Life”
Honoured Tattoo of the Pa
Replaces: +30 Strength Notable
Grants: “Melee Hits Fortify”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Pillager
Replaces: Small Attribute Passive Skill
Grants: “3% increased Rarity of Items found”
Honoured Tattoo of the Sky
Replaces: Small Attribute Passive Skill
Grants: “+3% to all Elemental Resistances”
Honoured Tattoo of the Storm
Replaces: +30 Intelligence Notable
Grants: “+1% to maximum Lightning Resistance”, “+1 to Maximum Power Charges”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Tuatara
Replaces: Small Attribute Passive Skill
Grants: “+4 to all Attributes”
Honoured Tattoo of the Turtle
Replaces: Small Attribute Passive Skill
Grants: “3% increased Global Defences”
Honoured Tattoo of the Warlord
Replaces: +30 Strength Notable
Grants: “+1 to Level of all Strength Skill Gems”
Limit: 1 Attribute Notable Tattoo
Honoured Tattoo of the Makanga
Replaces: Small Attribute Passive Skill
Grants: “+2% to all maximum Resistances”
Requires: 8 adjacent Passive Skills Allocated
Loyalty Tattoos
Loyalty Tattoo of Utula
Tribe: Kitava
Replaces: +10 Strength
Grants: “Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy”
Buff Effect: Buff makes 20% of Leech Instant
Loyalty Tattoo of Ahuana
Tribe: Ramako
Replaces: +10 Dexterity
Grants: “Trigger Summon Spirit of Ahuana Skill when you Suppress Spell Damage from a Unique Enemy”
Buff Effect: Buff Prevents +10% of Suppressed Spell Damage
Loyalty Tattoo of Akoya
Tribe: Tukohama
Replaces: +10 Strength
Grants: Trigger Summon Spirit of Akoya Skill when you reach Maximum Rage while a Unique Enemy is in your Presence”
Buff Effect: Buff grants 0.3 Rage Regeneration per second
Loyalty Tattoo of Ikiaho
Tribe: Arohongui
Replaces: +10 Dexterity
Grants: “Trigger Summon Spirit of Ikiaho Skill when you use a Travel Skill while a Unique Enemy is in your Presence”
Buff Effect: Buff grants 20% increased Cooldown Recovery Rate of Travel Skills
Loyalty Tattoo of Kahuturoa
Tribe: Rongokurai
Replaces: +10 Strength
Grants: “Trigger Summon Spirit of Kahuturoa Skill when you take a Critical Strike from a Unique Enemy”
Buff Effect: Buff causes 10% of Armour to apply to Non-Physical Damage taken from Hits
Loyalty Tattoo of Kaom
Tribe: Ngamahu
Replaces: +10 Strength
Grants: “Trigger Summon Spirit of Kaom Skill when a Totem dies while a Unique Enemy is in your Presence”
Buff Effect: Buff causes 15% of Damage from Hits to be taken from your nearest Totem’s Life before you
Loyalty Tattoo of Kiloava
Tribe: Valako
Replaces: +10 Intelligence
Grants: “Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy”
Buff Effect: Buff Recovers 5% of Life, Mana and Energy Shield when you Block
Loyalty Tattoo of Maata
Tribe: Tawhoa
Replaces: +10 Intelligence
Grants: “Trigger Summon Spirit of Maata Skill when you reach Low Life while a Unique Enemy is in your Presence”
Buff Effect: Buff grants 5 Flask Charges every 3 seconds
Loyalty Tattoo of Rakiata
Tribe: Tasalio
Replaces: +10 Dexterity
Grants: “Trigger Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy”
Buff Effect: Buff causes your Action Speed to always be at least 110% of base value
Loyalty Tattoo of Tawhanuku
Tribe: Hinekora
Replaces: +10 Intelligence
Grants: “Trigger Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence”
Buff Effect: Buff grants 0.3 Mana Regeneration per second
Journey & Ancestral Tattoos
Journey Tattoo of the Mind
Replaces: +30 Dexterity Notable
Grants: “+30 to maximum Mana per Allocated Journey Tattoo of the Mind”
Journey Tattoo of the Soul
Replaces: +30 Intelligence Notable
Grants: “+40 to maximum Energy Shield per Allocated Journey Tattoo of the Soul”
Journey Tattoo of the Body
Replaces: +30 Strength Notable
Grants: “+25 to maximum Life per Allocated Journey Tattoo of the Body”
Journey Tattoo of Makanui
Replaces: Keystone Passive Skill Grants: a random Keystone
Limit: 1 Keystone Tattoo
Ancestral Tattoo of Bloodlines
Replaces: Small Attribute Passive Skill
Grants: “2% increased Recovery Rate of Life, Mana, and Energy Shield per Tribe for which you have an Allocated Tattoo”
Limit: 1 Ancestral Tattoo
Omens
Omens are a new type of reward you can only get from winning Tournaments. They are consumable items that sit in your inventory, and are automatically consumed (from your inventory), granting their effect, when a condition is met.
In order to stop people from feeling the need to fill their inventory with Omens, only a single Omen can trigger per Zone.
Omen of Acceleration
Effect: Will be Consumed when you level up to create an Acceleration Shrine
Omen of Adrenaline
Effect: Will be Consumed when you reach 25% of Life to grant Adrenaline for 10 seconds
Omen of Amelioration
Effect: Will be Consumed when you Die to prevent 75% of Experience loss
Omen of Bequeathal
Effect: Will be Consumed when you Die to add 300% of lost Experience to Gems
Omen of Blanching
Effect: Will be Consumed when you use a Chromatic Orb on an item to make 1-3 Sockets become White
Omen of Brilliance
Effect: Will be Consumed when you level up to grant 100% increased Experience gained for 60 seconds
Omen of Connections
Effect: Will be Consumed when you use an Orb of Fusing on an item to ensure maximum Links
Omen of Death’s Door
Effect: Will be Consumed when you reach 25% of Life to grant Shade Form for 3 seconds
Omen of Death-dancing
Effect: Will be Consumed when you reach 25% of Life to grant 75% chance to Avoid Damage from Hits for 4 seconds
Omen of Fortune
Effect: Will be Consumed when you use an Orb of Chance on an item which can become Unique to ensure it does so
Omen of Refreshment
Effect: Will be Consumed when you reach 25% of Life to Refill all Flasks
Omen of Resurgence
Effect: Will be Consumed when you reach 25% of Life to cause 100% of Damage taken to be Recouped as Life for 4 seconds
Omen of Return
Effect: Will be Consumed when you Die to create a Portal to Town
Omen of Revenge
Effect: Will be Consumed when you Die to make each nearby enemy permanently take 25% more Damage
Omen of the Jeweller
Effect: Will be Consumed when you use a Jeweller’s Orb on an item to ensure maximum Sockets
Omen of the Soul Devourer
Effect: Will be Consumed when you level up to grant Soul Eater
Hinekora’s Lock
Hinekora’s Lock is a powerful new chase crafting item, exclusively available as a possible Reward for winning Tournaments. It can be used on an item, allowing you to see the outcome of crafting on that item before actually crafting.
All you have to do is – after applying Hinekora’s Lock to an item – right-click the currency you want to use, and then hover over the item you with Hinekora’s Lock on it. The tooltip will change to what the item will look like after using that currency item.
Because this works with all effects where the “crafting” is tied to your mouse cursor, it also works with double-corrupt chambers in Incursion Temples.
Once a Hinekora’s Lock is applied to an item, you can simply run through every type of currency, and see what would happen to your item if you were to use it. What modifier would be added from an Exalted Orb, what modifier would be removed from an Orb of Annulment, and so on.
This effect goes away once the item is actually modified in any way – which can actually be useful, in that it allows you to “re-roll” the outcome of any craft. You can continue doing this until Hinekora’s Lock predicts the outcome you want, allowing you to deterministically craft any item you want. Blessed Orbs and Divine Orbs are both great for resetting an item with poor Hinekora’s Lock outcomes.
As a result of its deterministic crafting power, this item is used in the creation of mirror-tier items, is incredibly desirable to end-game crafters, and is extremely valuable.
Uniques
As with all League Mechanics, Ancestors features a number of Unique items.
There are two sources of Uniques in TotA – Match Rewards, and Tournament Rewards. Each of the 10 tribes has a Unique you can get from defeating them as a math Reward, and the Tournament itself has 4 Uniques you can get as a Reward for emerging victorious.
Tribe Uniques
Arohongui’s Tending
Tribe: Arohongui
Tawhanuku’s Timing
Tribe: Hinekora
Utula’s Hunger
Tribe: Kitava
Kaom’s Binding
Tribe: Ngamahu
Ahuana’s Bite
Tribe: Ramako
Kahuturoa’s Certainty
Tribe: Rongokurai
Rakiata’s Dance
Tribe: Tasalio
Maata’s Teaching
Tribe: Tawhoa
Akoya’s Gaze
Tribe: Tukohama
Kiloava’s Bluster
Tribe: Valako
Tournament Uniques
Bound Fate
Defiance of Destiny
Honoured Alliance
Warrior’s Tale
Conclusion
Be sure to check out the other pages of this guide, covering even more topics related to Trials of the Ancestors! This guide will continue to be updated in the future – if you have any feedback, or find something cool you want to share, head on over to the PoE Vault Discord, and let me know!
Good luck, and have fun farming Trials of the Ancestors!