Settlers of Kalguur Predictions
Hey Exiles.
As we now likely have seen the last teaser before the reveal livestream tomorrow, we want to give our predictions together with stuff some might have missed in all the teasers
Need to refresh yourself on the teasers, you can find them all at the link below
Settlers of Kalguur newsDefensive Aura changes
In the first teaser we saw a Determination with about 1000 less flat armor than current patch have.
We don’t think just Determination is getting changed, it is likely discipline and grace as well.
This should be off set by quality now giving 20% more armor/damage on items instead of 20% increased.
New tier of base items
In the Item Quality Change teaser, they show off a new base ES armor that has higher ES than our currently best base ES armor, Vaal Regalia. This likely means we are getting a full set of new bases, likely dropping in T17s.
Higher life rolls on gear
In the same teaser, we see a rare pair of boots with 121 maximum life, and as they are evasion base and lack a flat evasion roll this can’t be a combo of hybrid life and normal life roll.
Rage changes/rework
In all the teasers showing melee characters, we have seen them gain rage very fast and reliably while attacking monsters, yet they lack the classic stacking rage buff we normally see while having rage and seems after hitting max rage and not fighting for a short amount of time we see the rage decay rapidly with no berserk gem in any of the setups, that we can see.
Dual wield changes/rework
all melee characters that were not a slam build were shown of as duel wielding.
Melee buffs
there has been a large focus on melee skills in all the teasers, and there are a lot of other changes to general melee focused aspects of the game
Ancestral totems gone/reworked
all teasers have shown a some kind of Ancestral totem, either as a monster or as a normal totem lying around seemingly dead.
Warcry changes
2 teasers showed of slam characters using multiple warcries and that those warcries had a large amount of exerted attacks on them.
Gladiator and Berserker Rework
all the dual wielding teasers has been of a dualist and in the simulacrum teaser we see them using lacerate as their main skill, a typical bleed skill.
The changes we are predicting to rage and warcries also tells us that berserker needs a rework if those 2 things happens
RMR changes
we have seen determination go down to 26% reserved mana, and they are introducing new anoints, so we are assuming some changes to how RMR works or scaling of RMR is coming.
More endgame map content
The Endgame Encounters teaser hits at not just wild wood coming back but other encounters as well, maybe even with atlas points as we know that the new league mechanic is not going to have any atlas points for it
These are of cause only our predictions, nothing is confirmed before we see the patch notes tomorrow, Thursday at 1PM (PDT), 10PM (CEST).
Stay sane Exiles.