BalorMage's Poison Summon Raging Spirits Necromancer, PoB Passive Skill Tree & Gem Links (PoE Settlers of Kalguur)
Important PoB Notes
All my guides use Path of Building. We have a simple guide for you that shows how to import my build into Path of Building, you can find the guide here
End Game PoB & Passive Skill Tree
All versions, league start / Mid budget / Degenerate Overkill MinMax have been rolled into one PoB: https://pobb.in/ZtALU_fbxHf0 Make sure you check the different item-sets & skill-set in this PoB as it will help you navigate progressing the character from the start!
Once the skill-tree is finished, just focus entirely on more Jewel Sockets or Cluster Jewels, if you can afford it.
Leveling Progression
Depending on if you’re playing Hardcore or Softcore, you will have to adjust your routing based on how good the gear you find is. An example is that if you have lots of Life & Resistance from drops you get during the Acts, you can focus on taking the damage-providing nodes over the defensive ones and vice versa. The way the Path of Building has planned levelling tree’s can be altered accordingly but all leveling trees are provided in the POB.
Masteries
A lot of the masteries available come down to a matter of personal preference but some are more or less mandatory.
Reservation Mastery “30% increased Area of effect of Aura Skills” SRS are quite aggressive and often end up at the outer edges of your screen, this just helps auras reach further
Minion Defence Mastery “Minions recover 5% of Life on Minion Death” SRS Expiring or being replaced count as a death, so this keeps spectres and Animated Guardians alive much better
Minion Offence Mastery: “20% increased effect of Offerings” Big offensive node, but not high priority. Take somewhere before maps.
Minion Offence Mastery: “minions have +250 to Accuracy Rating” Since we are scaling our damage from gear & not directly from minion gem levels we will need some extra help to get the accuracy rating up.
Minion Offence Mastery: “Minions have 30% increased area of effect” The area of effect will help our minions hit more targets when clearing maps.
Mana Mastery: “12% increased mana reservation efficiency of skills” This helps us become able to run all our auras.
Leveling Gems & Links
The best feeling when levelling through the campaign is to use the skill you’re supposed to use for the end-game content as well, this build provides this in a VERY effective manner! The PoB covers most of this in detail, below you’ll find a TLDR of how to get started early on.
Before you are able to utilize minions for your leveling experience, you will need to make sure they function for actual clearing: this means giving them tools to use for hitting multiple targets. You are able to level with minions as early as level 8, as that’s the restriction before you can get Melee Splash Support. The skills listed below are the ones I prefer to use until I hit level 8:
- Stormblast Mine for single target
- Freezing Pulse for clearing
- Frost Bomb for clearing when you get it, instead of the Freezing Pulse
From level 8 onwards we can use our planned skill.
Do keep in mind that if you feel like you’re lacking single target damage vs any boss during the Acts, you can always change your Melee Splash to a red damage support gem such as Added Fire Damage Support or Melee Physical Damage Support. Once you get a 4-link, I would go for the Melee Physical, and later you can change the Splash for Multistrike Support instead for single target. The Aura decision comes in Act 3, which is when we enable Anger for optimal damage output or temporarily use Purity of Elements to cap res during the campaign, though this is normally not needed its worth using if you’re on an exceptionally bad run and have no gear at all.
If you have some extra links because you got lucky in Act 1, we can use the following setup but it’s dropped by Act 2 anyway so it’s just an extra optional link.
Amulet Anointment
There are plenty of great notables to anoint on your amulet, for this build we’ll go with the Death Attunement notable as nothing else is exceptionally needed. Its fine to go without an anoint in the beginning. This will cost you 1x Clear Oil 1x Crimson Oil 1x Silver Oil .
End Game Gem Links
Below you’ll find a detailed description of both non-poison low budget gem links as well as the poison-oriented end-game gem links. Do keep in mind that the poison variant is superior but is strongly recommended to have Ghastly Eye Jewel with the modifier “+#% chance for minions to poison on hit” for it to work even better. You don’t need 100% to transition to that version so at least you can start hybrid with just the support gem, but 1 or 2 of those jewels would be enough to get your dps significantly higher.
6-Link SRS
Low budget hybrid:
- Summon Raging Spirit
- Unleash Support
- Melee Splash Support (Switch this for Multistrike Support for single-target)
- Chance to Poison Support
- Added Chaos Damage Support
- Minion Damage Support
4-Link Curse and Offering Utility
Triggered skills will go off in order of sockets counting from the top left socket
Low budget non-poison:
- Arcanist Brand
- Desecrate (Keep this gem at level 1 to minimize mana cost)
- Flesh Offering
- Despair
1-Socket Aura, Vitality
4-Link Utility & Auras
Low budget non-poison:
The Animate Guardian is a bit tricky and I would strongly recommend watching the initial video for this build guide as well as this in-depth guide for the AG: https://www.poe-vault.com/guides/ghazzys-animate-guardian-gearing-guide
For the exact gear to put on your AG, please see the itemset “AG” in the respective PoB you’re following.
If you’re uncertain how to summon your specters, please check out this brief video:
The spectres we’ll be using for this build can be a bit tricky to find for the new(er) players, you can come to the global channel I made in-game by typing “/global 6666” and ask for them there if needed! First priority of spectre to pick up as we’ll only be running 2 is the Pale Seraphim it’s a monster from the Beyond/Scourge encounters that debuffs enemies with 15% increased damage taken. The 2nd spectre we’ll use is an Arena Master this will increase both damage dealt & taken by 20% and 20% increased attack/cast speed for 4 seconds with a ~8sec cooldown. The combination of these 2 significantly increases your damage capabilities. If we later on in min maxing get a 3rd spectre, there are no other fantastic ones to take so we usually Double Down on Arena Master for better uptime on his buffs unless the current league provides us with a new support spectre.
2-Link Golem Feeding Frenzy
Low budget hybrid:
1-Socket Aura Determination
1-Socket Aura Malevolence
This aura is discarded once you go poison and is replaced with the weapon’s aura Envy. Until then Anger provides us with a massive amount of flat fire damage.
1-Socket Aura Tempest Shield
Tempest Shield provides us with spellblock and Shock immunity. Both of these are amazing defensive layers.
1-Socket Mobility
We mostly use Frostblink to get over ledges, and it provides a minor freeze when we need to escape.
1-Socket Mobility
This is our main method of getting around. This can be replaced by Whirling Blades once we go poison.
6-Link SRS
Higher budget poison:
- Summon Raging Spirit
- Unleash Support
- Melee Splash Support (Switch this for Multistrike Support for single-target)
- Chance to Poison Support (If you have poison chance covered without it use Void Manipulation Support)
- Minion Damage Support
- Unbound Ailments Support
2-Link & 1-Socket Shield Set-Up
Higher budget poison:
3-Link Weapon – Auras & Mobility
Higher budget poison:
- Generosity Support ( United in Dream Envy Aura is getting supported by this)
- Whirling Blades
- Frostblink
4-Link Utility
Higher budget poison:
The Animate Guardian is a bit tricky and I would strongly recommend watching the initial video for this build guide as well as this in-depth guide for the AG: https://www.poe-vault.com/guides/ghazzys-animate-guardian-gearing-guide
For the exact gear to put on your AG, please see the itemset “AG” in the PoB you’re following.
If you’re uncertain how to summon your specters, please check out this brief video:
The spectres we’ll be using for this build can be a bit tricky to find for the new(er) players, you can come to the global channel I made in-game by typing “/global 6666” and ask for them there if needed! First priority of spectre to pick up as we’ll only be running 2 is the Pale Seraphim it’s a monster from the Beyond/Scourge encounters that debuffs enemies with 15% increased damage taken. The 2nd spectre we’ll use is an Arena Master this will increase both damage dealt & taken by 20% and 20% increased attack/cast speed for 4 seconds with a ~8sec cooldown. The combination of these 2 significantly increases your damage capabilities.
4-Link Utility & Auras
Higher budget poison:
- Vitality
- Determination
- Tempest Shield
- Vaal Haste (Only using the Vaal, not the aura)
4-Link Utility
Make sure to have Desecrate before Offering in the sockets counting from top left socket
Higher budget poison:
- Arcanist Brand
- Desecrate (Keep this gem at level 1 to minimize mana cost)
- Flesh Offering
- Despair