GhazzyTV's Spectre Summoner Necromancer Build Guide (PoE Settlers of Kalguur 3.25)
Introduction
The spectres are back, baby!
Well, sort of. We got Frostbearers back. The build is however still relatively squishy and likely will not scale to the super endgame. You should consider this a strict limitation warning.
It’s really fun, and I think most of you will enjoy it. However, the people intending to push Ubers and the like, should probably look elsewhere.
Spectres in general can be a bit tricky. One should not forget that minion builds are the most complex genre of builds in Path of Exile. This guide will walk you through everything you need to know and then some.
Below you can see the build guide from the YouTube Guide. Do note that the video might be outdated in terms of information, and you should always look at this guide to make sure you have the updated version. The video showcases the gameplay of the build so make sure you give it a look!
Build Overview
In this section I will outline the pros, cons, & the general playstyle. This will allow you to determine if the build is for you or not!
Pros
+ Laidback – As the spectres do all the heavy lifting, we get to focus on dodging mechanics.
+ A Lot Of Variety Options – The build is showing the play style that I personally prefer. You can always change around and tweak this to your own liking.
+ Straight Forward gear progression – It’s very plug and play as long as you have the helmet
Cons
– Minion Build – Since your minions are doing the heavy lifting, defensive layers such as leeching are not possible in this build; this means you don’t want to be having any kissing sessions with packs of enemies or bosses.
– Socket Starved – To be optimal with this build you’re going to be extremely socket starved.
– Act Leveling – The current state of spectres means you don’t want to transition to full spectres until you have a minimum of 4.
– Limitations – You can easily manage all 4 Voidstones in the game with this build, however, T17 maps will likely be a no-go as the build is squishy.
Playstyle
It’s rather normal that you’ll be re-summoning your zombies before your gear & gem levels gets better which can be a bit annoying in the early-stage map progression. Once you’ve grabbed yourself a trigger-crafted weapon a lot of nuisances this build brings to the table is pretty much non-existent after that point.
Normally you don’t want to face-tank bosses but instead let your minions do the tanking.
In medium and higher budgets, we will be limited to Spectres only. For this reason we employ Raise Spectre of Transience as a method of applying Feeding Frenzy Support. This gem will summon some random corpse from the ground, and that is fine. Make sure you do not press it more than once, as exceeding your spectre cap +2 will start overwriting your permanent spectres and you do NOT want that.
Damage Scaling and Defensive Layers
The damage scaling is all from ramping up the level of your Raise Spectre skill-gem & getting minion related stats whilst we cover ourselves from both having an army of minions soaking agro & stray projectiles & high block % chance.
PoB and Passive Skill Tree
All my guides use Path of Building. We have a simple guide for you that shows how to import my build into Path of Building, you can find the guide here
Here’s the low budget PoB: https://pobb.in/fBuGHQHBtCog
Medium PoB: https://pobb.in/qHeDzb7oMSr6
The high-budget PoB was cut due to failing physical mitigations. The low and medium should work decently enough, but the high budget simply wasn’t advisable anymore.
_We cannot currently calculate the actual damage the Frosted Forgebearers are doing. They are in PoB, but PoB is bad at simulating shotgunning. This is why the count in the PoB is as high as it is, we need to simulate the shotguns forcefully.
The old saying rules “If your damage feels fine for the content you are doing, it is fine”.
You can find more information on our dedicated page.
Gearing
A lot of the end-game gear can easily be crafted, to learn how to craft as well as learn how to craft specific items check out my crafting guides here.
You can read more details about our gearing recommendations on the dedicated page, but for now you can see a summarized version below.
Item Slot | Item Name | Rarity |
---|---|---|
Head | Life then res/attributes, +1-2 level of all minion skills | Rare |
Amulet | The Jinxed Juju | Rare or Unique |
Chest | Life then Res/Attributes as needed (Higher budget can get a Delve dropped chest with “+1 to maximum spectres”) | Rare |
Gloves | Life then Res/Attributes as needed | Rare |
Boots | Bones of Ullr | Unique |
Belt | Darkness Enthroned | Unique |
Rings | Life then Res/Attributes as needed OR Bone Ring | Rare |
Weapon | Minion DMG with +1 level of spells and/or minion gems Wand | Rare |
Shield | Rare with recovery % on block, life and preferably resistances | Rare or Unique |
Ascendancy, Bandits & Pantheon
You can read about the recommended Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.
Leveling
Spectres are rarely useable in the early stage of the campaign as they need higher gem-level, so before we get to that point we’ll be using Absolution all the way till 65-70+ before making a switch to our beloved Spectres! Below you’ll find a quick TLDR to get started whilst a more in-depth step by step leveling for each act can be found inside the PoB:
Before You Enable Minions
Before you are able to utilize minions for your leveling experience you will need to make sure they function for actual clearing this means giving them tools to use for hitting multiple targets. This means you are able to level with minions as early as level 8 as that’s the restriction before you can get Melee Splash Support. The skills listed below are the ones I prefer to use till I hit level 8:
- Stormblast Mine for single target
- Freezing Pulse for clearing
- Frost Bomb for clearing when you get it instead of the Freezing Pulse
Once you reach level 8 you are able to purchase Melee Splash Support which cost 1 t Orb of Transmutation. This can then be combined with Summon Raging Spirit. The links are slightly different depending on which one you decide to go for. Starting with the Skeleton approach the links should look like this:
You can use the Raging Spirits up to the point where you’ll switch to Spectres or you switch to Absolution leveling which should be significantly smoother at level 12.
In act 2 we do Chamber of sins first to get access to our damage auras.
In act 3 you will gain access to quite a few new shiny baubles.
FIrst of all, our Absolution link now looks like this:
Once we do Library quest for Siosa, we gain access to the FF gem. We link this to our Zombies.
From the same vendor we get Convocation. We stick this in any open socket we have.
At the end of act 4 we get access to Spell Echo Support. This slots into absolution links.
We also gain access to Summon Stone Golem and we link this up with the zombies.
From here it’s mostly walk through campaign.
For more general leveling advice, we recommend the following guides.
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- “Our beginner leveling guide”: Beginner’s Guide which answers many of the questions new players might have and will set you on the right path.
Final Notes
As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love if you’d posted it in the comments! It’s an effective way to show other approaches and it helps me grow as a build guide creator!
I hope you found the build guide useful and I wish you all many Divine Orb drops!