TbXie's Elemental Hit of the Spectrum Deadeye Gear & Flasks (PoE Settlers of Kalguur 3.25)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Evasion Helmet
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Implicits
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- π #% Reduced Mana Cost of Attacks
- π #% of Physical Damage from Hits taken as Lightning Damage
Explicits
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- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ Total Evasion On Helmet – Ideally around 1900
- π‘οΈ +# to Maximum Life – Ideally > 95
- π#% Increased Mana Reservation Efficiency of Skills – Essence of Loathing
- π‘οΈ +% to Chaos Resistance
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Crafting Steps: Buy a Fractured Chaos Resistance Base, use Essences of Loathing (at least Shrieking) until you hit an open Suffix & Evasion/Life prefixes you are happy with. Finish off crafting Resistances/Stats as needed
Body Armour
Unique Kintsugi
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Implicits – Corruption – Optional
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- π‘οΈ +# to Level of Socketed AoE Gems
Explicits
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- π‘οΈ #% increased Evasion Rating – Ideally just max
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Honestly, I’d prefer a max rolled Kintsugi over a +2 Corruption. It’s very hard to reach the 95% Evade Cap without a near perfect roll
Gloves
Evasion Gloves
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Implicits
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- π‘οΈ Gain # Rage on Hit with Attacks
- π‘οΈ +#% chance to Suppress Spell Damage
Explicits
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- π‘οΈ Total Evasion On Gloves – Ideally around 1100
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ+#% to Chaos Resistances
- π‘οΈ +# to Maximum Life – Ideally > 85
- π‘οΈ {Benchcraft} #% increased Attack Speed
- π‘οΈ {Benchcraft} #% increased Damage during Flask Effect
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Crafting Steps: Buy a pair of Evasion Gloves with Fractured Chaos Resistance, use Essences of Envy, as high as you can afford, until you have an open Suffix and you’re happy with the prefixes & craft either Attack Speed or Damage while Leeching.
Boots
Evasion / Armour Boots
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Implicits
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- π‘οΈ #% increased Action Speed
- π‘οΈ #% chance to Avoid being Poisoned
Explicits
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- π‘οΈ Total Evasion On Boots – Ideally around 800
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π # increased Movement Speed
- π‘οΈ +# to Maximum Life – Ideally > 65
- π‘οΈ+#% to Chaos Resistances
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Belt
Stygian Vise
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Implicits
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- πHas # Abyssal Socket
Explicits
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- π‘οΈ #% chance to Avoid being Shocked
- π‘οΈ +# to Maximum Life – Ideally > 135
- π‘οΈ +#% to Chaos Resistance
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
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Accessories
Amulet
Unique Yoke of Suffering
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Implicits
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- π All Attributes
- π‘οΈ {Anoint} Disciple of the Unyielding* ( Violet Oil – Crimson Oil – Opalescent Oil)
Explicits
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- π‘οΈEnemies take #% increased Damage for each type of Ailment you have inflicted on them – Ideally > 8
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If you really want to go all out for Damage, Disciple of the Unyielding can be replaced for _Throatseeker.
Rings
Unique The Taming
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Explicits
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- π‘οΈ #% Increased Elemental Damage with Hits and Ailments for each type of Ailment on Enemy – 40%
- π‘οΈ Catalyze with Elemental Catalysts
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Weapon
Spine Bow
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Explicits
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- π‘οΈ Adds # to # Cold Damage – Ideally T2+ (from Fracture)
- π‘οΈ Adds # to # Lightning Damage Damage – Ideally from Deafening Essences
- π‘οΈ Adds # to # Fire Damage – Ideally T2+ (from Fracture)
- π‘οΈ {Benchcraft} #% Increased Attack Speed
- π‘οΈ {Benchcraft} #% Increased Critical Strike Chance
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Crafting Guide: Buy a Fractured Base with T1 or T2 either Cold or Fire Damage, Use Essences of Torment (Ideally Deafening) until you hit the other Prefix. I would settle if you hit a T2 Roll. Craft Prefixes cannot be changed and use a Scouring Orb to remove suffixes. Multimod the 2 benchcrafts on there.
Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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All Prefixes
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- π # Chance to gain a Flask Charge when you deal a Critical Strike (Utility Flasks)
- π # Instant Recovery when on Low Life (Life Flasks)
Explicits
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- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% reduced Effect of Curses on you during Effect (Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈ#% Increased Critical Strike Chance during Effect (Utility Flasks)
- π‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)
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Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Implicits
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- π Adds # Passive Skills – 8
Explicits
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- π‘οΈ 1 Added Passive is Arcing Shot
- π‘οΈ 1 Added Passive is Calamitous
- π‘οΈ 1 Added Passive is Martial Prowess
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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives
Medium Cluster Jewel
Medium Cluster Jewel
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Implicits
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- π Adds # Passive Skills – Maximum 5
Explicits
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- π‘οΈ 1 Added Passive is Eye to Eye
- π‘οΈ 1 Added Passive is Repeater
- Optional : Added Small Passive Skills Also Grant +# to all Attributes.
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Unique Jewels
- The Interrogation – Mandatory
- Stormshroud – Mandatory
- Watcher's Eye – Grace modifier to get more Evade, ideally combined with a Damage modifier from Precision.
- Unnatural Instinct
Current Challenge League Powercreep
You will want to craft a “Projectiles Return to you” enchant on your bow using the Rune Enchants offered by the Settlers of Kalguur.