TbXie's Shockwave Totems Hierophant Build Guide (Poe Settlers of Kalguur 3.25)

TbXie

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Introduction & Expectations

I expected this skill to perform a lot better than it is in your guide. Why is this?

Because it is impossible to cater to everyone, I choose to not overcomplicate things. As a rule of thumb, this means you get to be confident you can obtain your two first Voidstones, an otherwise full Atlas completion & have a great mapping experience in T16 maps with moderates amounts of juice.
This implies you will most likely be looking for some help, or further investments to obtain your last two Voidstones. This is due to the fact that fighting these bosses on acceptable amounts of gear requires an enormous amount of game knowledge, fight practice & mechanical skill. Trying to compare your playing experience to those who’ve done nothing but play for years, tends to lead to dissapointment.

Therefore, take your time & appreciate the fact that some content can be harder for you, and the characters powerlevels you’ve managed to acquire, than for others. There’s no shame in this.

Disclaimer

I am currently playing the new Challenge League and a lot of things have been added of which no mention can be found in this guide?

While I would very much like to give you all the ins and outs of the new powercreep in the new Challenge League, it saddens me to let you know that no Early access is given out and we thus have no more information than anyone else when updating our build guides before the new patches. We try our utmost to make sure everything is as close to perfect as we can, but cannot forecast which special mechanics / interactions might exist in new Leagues. If something of tremendous power is teased or announced beforehand, you can find specific League specific remarks in the section on the Gear Page

What to Expect

🔸 T16 Maps ✔️
🔸 T16 Maps w/ a few Atlas Mechanics or some scarabs ✔️
🔸 Pinnacle bosses when playing well ✔️
🔸 T17 Maps ❗
🔸 Uber Content ❌
🔸 Uber Content when investing well beyond the guide ✔️

Shockwave Totem

Shockwave Totem Shockwave Totem is a natural Totem skill which casts a circle of Physical Damage around them. This skill is notorious for being very high Damage and one of the best natural Totem Skills out there. Totem Skills summon, well ..; Totems which fight your battles for you. They’re spawned on your Mouse Cursor and then start killing things for you.

Playstyle

As mentioned, you are going to just be spawning Totems. After acquiring your Ring, they will automatically target monsters around the Totem and will therefore be a good clearing skill. Additionally, because of how strong they are, they’re generically strong Bossers too as you can drop them down and focus on avoiding other things in the fight to dodge.

Build Assessment

Pro’s & Con’s

➕ Relatively Fast
➕ High Damage for its cost
➕ Reasonably durable for a Totem build


➖ Have to play around your Totems
➖ Totem playstyle is not for everyone

Viability in Numbers


🔸 Ease of Transitioning: ★★★★☆
🔸 New Player Friendliness: ★★★☆☆
🔸 Playstyle: ★★☆☆☆
🔸 Ease of Gearing: ★★★☆☆
🔸 Easily Executable: ★★★☆☆

Map Modifiers to Avoid

While certain combinations of modifiers are generally just bad, such as for example a couple of damage modifiers combined with Critical Strike Multiplier, these are things you are supposed to get a feel for yourself and test out. Just make sure not to combine too much crazy things together. Modifiers the build cannot run are listed here.

❗Physical Damage Reflect
❗Elemental Damage Reflect
❗Reduced Recovery Rate

Damage & Defenses

Mechanics

Physical Damage skills usually are thought of as one of the best scaling things in the game. Especially Physical gems that are tagged as a Spell, which Shockwave Totem Shockwave Totem actually is, do so even better. This is no exception, through scaling things like Hatred Hatred, Taste of Hate Taste of Hate, Physical Spells ramp up very hard. Additionally, Totems make it so you have a lot of Instances of your Spell hitting, in our case 6, which multiplies your damage sixfold.

Scaling & Layers

This build layers a lot of conditional mitigation to mostly avoid getting hit for relevant damage. These layers are combinations of following attempts to avoid taking relevant hits:

🔸Four Endurance Charges
🔸Reasonable Armour / Evasion
🔸Totem Playstyles
🔸Ailment Immunity

Build Resources

Path of Building, Passives, Skill Gems & Progression

Path of Building, Progression, Skill Gems & Tree Page

Ascendancy choices, Bandits & Pantheons

Ascendancy, Bandits & Pantheon Powers Page

Gearing choices

Gear, Jewels & Flasks Page

Leveling the Build

Leaguestarter or Transitioning

This build has the Leaguestarter tag. This means we will be holding your hand right from the get go until you reach the pinnacle of your power and finish the guide. In order to maximize your experience, please make sure to follow the Path of Building leveling sections accordingly. We will be providing multiple skill trees & gem sets to ease your progress to endgame maps.

Starting out

More Questions? Show Support?

If you enjoy my content to such an extent that you’d like to support me and my work, or you have a specific question you request my private time for, you can buy me a coffee over at Patreon. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.

Even though we try to make our guides as complete as possible, obviously it’s possible you still have questions. We have an entire mod-team readily available to support you & your questions on Discord. You can find us on the ARPG Vault Discord. Make sure to open a Guide Help thread so things stay clear in the main channels.

Changelog

  • Updated for 3.22 Trial of the Ancestors

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