TbXie's Shockwave Totems Hierophant Gear, Jewels, and Flasks (PoE Settlers of Kalguur 3.25)

TbXie

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Early Game

Foreword to Itemization in PoE

Why is the guide using so many rares & can I use these Uniques?

Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.

Resistances & Attributes

One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.

Flasks

Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alteration Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.

Understanding Gear & Character Progression

Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.

Choosing your Gear

How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.

Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.

Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(🗡️ Damage,🛡️ Defenses,💎 Quality of Life)

Armour Pieces

Helmet

Evasion/Energy Shield Helmet
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Implicits
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  1. 🗡️ #% of Physical Damage from Hits taken as Cold Damage
  2. 🗡️ #% Increased Cast Speed

Explicits
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  1. 🛡️+#% to Elemental Resistances – As much as needed to Cap
  2. 💎 #% increased Mana Reservation Efficiency of Skills
  3. 🛡️ +# to Maximum Life – Ideally >100
  4. 🗡️+# to Level of Socketed AoE

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Body Armour

Unique Dialla's Malefaction Dialla's Malefaction
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Implicits – Optional
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  1. 🗡️ +# to socketed AoE Gems

Explicits
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  1. 🗡️ # Red Sockets – 3 (Shockwave Totem Shockwave TotemEmpower Support Empower SupportMultiple Totems Support Multiple Totems Support)
  2. 🗡️ # Green Sockets – 3 (Awakened Cold Penetration Support Awakened Cold Penetration SupportIncreased Critical Strikes Support Increased Critical Strikes SupportIncreased Critical Damage Support Increased Critical Damage Support)

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Gloves

Evasion Shagreen Gloves
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Implicits
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  1. 🗡️ #% of Physical Damage Converted to Cold Damage
  2. 🗡️ #% chance to Unnerve Enemies to 4 seconds on Hit

Explicits
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  1. 🛡️+#% to Elemental Resistances – As much as needed to Cap
  2. 🗡️+#% of Physical Damage Converted to Cold Damage
  3. 🛡️ +# to Maximum Life – Ideally > 70
  4. 💎 +# to Dexterity

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Boots

Evasion or Armour Boots
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Implicits
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  1. 🛡️ #% chance to Avoid Elemental Ailments
  2. 🗡️ #% Increased Action Speed

Explicits
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  1. 🛡️ +# to Maximum Life – Ideally > 70
  2. 🛡️+#% to Elemental Resistances – As much as needed to Cap
  3. 💎#% Increased Movement Speed – Ideally >29
  4. 💎#% chance to Avoid Elemental Ailments – 25%

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Belt

Unique Darkness Enthroned Darkness Enthroned
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  1. 🗡️ #% increased Effect of Socketed Abyss Jewels

Jewels in Belt
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  1. 🛡️ +# to maximum Life – Ideally > 30
  2. 🗡️ +#% to Global Critical Strike Multiplier
  3. 🗡️ # to # Added Spell Physical Damage while holding a Shield
  4. 🗡️ Damage Penetrates #% Elemental Resistances if you haven’t Killed Recently

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Accessories

Amulet

Amulet
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Implicits
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  1. 💎 +# to Attributes

Explicits
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  1. 🗡️ +# to Level of all Skill Gems
  2. 🗡️ +# to Level of all Physical Skill Gems
  3. 🛡️ +# to Maximum Life – Ideally > 60
  4. 🗡️ +#% to Global Critical Strike Multiplier
  5. 💎 +# to Attributes

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Rings

Unique Astral Projector Astral Projector
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Rare Rings
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Explicits
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  1. 🛡️ +# to Maximum Life – Ideally > 60
  2. 🛡️+#% to Elemental Resistances – As much as needed to Cap
  3. 💎 +# to Attributes – As needed
  4. 🗡️ {Benchcraft} #% increased Damage

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Weapon

Unique Divinarius Divinarius

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Flasks

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.


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Taste of Hate Taste of Hate, Granite Flask Granite Flask, Diamond Flask Diamond Flask, Jade Flask Jade Flask, Bottled Faith Bottled Faith


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All Prefixes
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  1. 💎 # Gain # Charges when you are Hit by an Enemy

Explicits
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  1. 🛡️#% Increased Armour Rating during Effect (Utility Flasks)
  2. 🛡️#% increased Cast Speed during Cast during Effect (Utility Flasks)
  3. 🛡️#% Increased Evasion Rating during Effect (Utility Flasks)

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Jewels

Large Cluster Jewel

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.

Large Cluster Jewel
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Implicits
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  1. 💎 Adds # Passive Skills – 8

Explicits
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  1. 🗡️ 1 Added Passive is Battle-Hardened
  2. 🗡️ 1 Added Passive is Force Multiplier
  3. 🗡️ 1 Added Passive is Iron Breaker

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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives

Medium Cluster Jewel

Medium Cluster Jewel
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Implicits
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  1. 💎 Adds # Passive Skills – Maximum 5

Explicits
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  1. 🗡️ 1 Added Passive is Precise Retaliation
  2. 🗡️ 1 Added Passive is Pressure Points

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Regular Jewels

Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.

Regular Jewels
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Implicits
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Explicits
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  1. Mandatory 3% Increased Mana Reservation Efficiency of Skills – On 2 Jewels
  2. #% Global Physical Damage
  3. #% Increased Cast Speed
  4. #% Increased Damage
  5. +#% to Critical Strike Multiplier for Spells

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Unique Jewels

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Unique Militant Faith Militant Faith
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  1. 🗡️ Converted by High Templar Dominus – Mandatory
  2. 🗡️ #% increased effect of Non-Curse Auras per 10 Devotion
  3. 🗡️ #% Elemental Damage / Area Damage per 10 Devotion

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Unique Watcher's Eye Watcher's Eye
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  1. 🗡️ +#% to Critical Strike Chance while affected by Hatred

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