TbXie's Splitting Steel Champion Gear, Jewels, and Flasks (PoE Setllers of Kalguur 3.25)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Evasion Helmet
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Implicits
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- π #% reduced Mana Cost of Attacks – 22
- π #% Increased Mana Reservation Efficiency of Skills – At least 8
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 99
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ+#% to Chaos Resistances – When possible
- π‘οΈ+# to Accuracy – Until Accuracy is Higher than Life
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Body Armour
Unique Lioneye's Vision
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Explicits
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- π‘οΈ#% Increased Armour – 250
- π‘οΈ +# to Maximum Life – Ideally > 100
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Gloves
Evasion Helmet
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Implicits
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- π‘οΈ +#% chance to Suppress Spell Damage – 6
- π‘οΈ Gain # Rage on Hit with Attacks – 1
Explicits
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- π‘οΈAs much Evasion as you can get – Total Amount > 1000
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ+# to Accuracy – Until Accuracy is Higher than Life
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Boots
Evasion Boots
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Implicits
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- π‘οΈ #% chance to Avoid Elemental Ailments – Post Ancestral Vision
- π‘οΈ #% Increased Action Speed
Explicits
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- π‘οΈAs much Evasion as you can get – Total Amount > 1000
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π #% Increased Movement Speed
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Belt
Unique Perseverance
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Explicits
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- π‘οΈ #% Increased Maximum Life – 8
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
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Accessories
Amulet
Unique Fury Valve
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Implicits
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- π Attributes
- π‘οΈ {Anoint} Sovereignty
Explicits
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- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ #% increased Evasion Rating
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Rings
Rare Rings
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Implicits
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- π‘οΈ +#% to Chaos Resistance
Explicits
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- π‘οΈ +#% to Elemental Resistances – As much as needed to Cap
- π +# Attributes – As needed
- π‘οΈ+# to Accuracy – Until Accuracy is Higher than Life
- π‘οΈ +# to Maximum Life – Ideally > 60
- π‘οΈ +# to Evasion Rating
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Weapon
Unique Paradoxica
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Explicits
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- π‘οΈ #% Increased Physical Damage
- π‘οΈ #% Increased Attack Speed
- π Dexterity and Intelligence
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Unique Beltimber Blade
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Explicits
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- π‘οΈ #% Increased Physical Damage
- π‘οΈ #% Increased Attack Speed
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Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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Divine Life Flask, Granite Flask, Jade Flask, Basalt Flask, Quicksilver Flask
All Prefixes
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- π # Gain # Charges when you are Hit by an Enemy (Utility Flasks)
- π # Instant Recovery when on Low Life (Life Flasks)
Explicits
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- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Armour Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈ#% reduced Effect of Curses on you during Effect (Utility Flasks)
- π‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)
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Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Implicits
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- π Adds # Passive Skills – 8
Explicits
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- π‘οΈ 1 Added Passive is Battle Hardened
- π‘οΈ 1 Added Passive is Master the Fundamentals
- π‘οΈ 1 Added Passive is Force Multiplier
- π‘οΈ 1 Added Passive is Feed the Fury
- π‘οΈ 1 Added Passive is Fuel the Fight
- π‘οΈ 1 Added Passive is Martial Prowess
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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives
Medium Cluster Jewel
Medium Cluster Jewel
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Implicits
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- π Adds # Passive Skills – Maximum 5
Explicits
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- π‘οΈ 1 Added Passive is Eye to Eye
- π‘οΈ 1 Added Passive is Repeater
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Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
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Explicits
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- π‘οΈ Mandatory 5% Chance to Impale Enemies on Hit with Attacks – 2x
- π‘οΈ #% Increased Maximum Life
- π‘οΈ #% Increased Attack Speed
- π‘οΈ #% Increased Attack Speed with Swords
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Unique Jewels
Unique Watcher's Eye
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Explicits
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- π‘οΈ Impales you inflict last # additional Hits while using Pride
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Unique Lethal Pride
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Explicits
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- π Mainly for Strength – Look at PoB for interesting Jewels (Damage, Fortification, Armour, ..)
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