TbXie's Explosive Arrow Ballista Champion Gear, Jewels & Flasks (PoE Settlers of Kalguur 3.25)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Evasion Helmet
______________________________________________________
Implicits
______________________________________________________
- π‘οΈ #% increased Flammability Curse Effect
- π‘οΈ #% increased Mana Reservation Efficiency of Skills – 10
Explicits
______________________________________________________
- π‘οΈ +#% chance to Suppress Spell Damage
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
______________________________________________________
Body Armour
Evasion / Armour Body Armour
______________________________________________________
Implicits
______________________________________________________
- π‘οΈ #% increased Effect of your Curses
- π‘οΈ Determination has #% increased Aura Effect
Explicits
______________________________________________________
- π‘οΈ +#% chance to Suppress Spell Damage
- π‘οΈ +# to Maximum Life – Ideally > 120
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
______________________________________________________
Gloves
Evasion / Armour Gloves
______________________________________________________
Implicits
______________________________________________________
- π‘οΈ +#% to Fire Damage over Time Multiplier
- π‘οΈ +#% chance to Suppress Spell Damage
Explicits
______________________________________________________
- π‘οΈ +Adds # to # Cold/Lightning Damage to Attacks – One source of this, somewhere on your Gear to enable EE
- π‘οΈ +#% chance to Suppress Spell Damage
- π‘οΈ +# to Maximum Life – Ideally > 120
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
______________________________________________________
Boots
Evasion Boots
______________________________________________________
Implicits
______________________________________________________
- π‘οΈ Drops Sapped Ground while moving, lasting # seconds
- π‘οΈ Ignites you inflict deal damage #% faster
Explicits
______________________________________________________
- π‘οΈ +# to Maximum Life – Ideally > 70
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π#% Increased Movement Speed – Ideally >29
- π‘οΈ+#% to Chaos Resistance
______________________________________________________
h3. BeltUnique Dyadian Dawn
______________________________________________________
Implicits
______________________________________________________
- π Strength
Explicits
______________________________________________________
- π‘οΈ Catalyze with Attack Damage Catalysts
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ +# to Maximum Life – Ideally > 70
Accessories
Amulet
Amulet
______________________________________________________
Implicits
______________________________________________________
- π Attributes as Needed
- {Anoint} Watchtowers
Explicits
______________________________________________________
- π‘οΈ +# to Level of all Fire Skill Gems
- π‘οΈ +#% to Damage over Time Multiplier
- π‘οΈ {Benchcraft} Attack and Cast Speed
- π‘οΈ +# to Maximum Life – Ideally > 50
_____________________________________________________
Rings
Unique Polaric Devastation
______________________________________________________
Explicits
______________________________________________________
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ #% increased Elemental Damage
______________________________________________________
Weapon
Short Bow
______________________________________________________
Explicits
______________________________________________________
- π‘οΈ +# 1 to Level of Socketed Gems
- π‘οΈ +# 2 to Level of Bow Socketed Gems
- π‘οΈ #% increased Attack Speed – Ideally > 18%
- π‘οΈ {Benchcraft} Minions have #% increased Attack Speed
_____________________________________________________
This bow is very easily acquirable through usage of Shrieking Essence of Dread until you hit T2 Attack speed or better. If your bow does not have Added Fire Damage, and has one open Prefix and Suffix (otherwise Orb of Annulment), you craft _Cannot Roll Attack Modifiers and Exalted Orb to guarantee +1 to Socketed Gems. You then remove the crafts & craft the mentioned benchcraft.
Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
______________________________________________________
Granite Flask, Jade Flask, Basalt Flask, Quicksilver Flask, Divine Life Flask
All Prefixes
______________________________________________________
- π # Gain # Charges when you are Hit by an Enemy (Utility Flasks)
- π # Instant Recovery when on Low Life (Life Flasks)
Explicits
______________________________________________________
- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Armour Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈ#% Reduced Effect of Curses on you during Flask Effect (Utility Flasks)
- π‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)
______________________________________________________
Jewels
Small Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Small Cluster Jewel
______________________________________________________
Implicits
______________________________________________________
- π Adds # Passive Skills – 2
Explicits
______________________________________________________
- π‘οΈ 1 Added Passive is Enduring Composure
______________________________________________________
Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
______________________________________________________
Explicits
______________________________________________________
- #% Increased Maximum Life
- #% Increased Totem Damage
- +#% to Fire Damage over Time Multiplier
- #% Increased Fire Damage
- #% Increased Damage
______________________________________________________
Current Challenge League Powercreep
coming soon