TbXie's Firestorm Inquisitor Build Guide Gear, Jewels & Flasks (PoE Settlers of Kalguur)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(🗡️ Damage,🛡️ Defenses,💎 Quality of Life)
Armour Pieces
Helmet
Armour Helmet
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Implicits
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- 🗡️ #% increased Critical Strike Chance for Spells (35+)
- 🛡️ #% of Physical Damage from Hits taken as Fire Damage
Explicits
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- 🛡️+#% Elemental Resistances – Until Capped
- 🛡️ +# to Maximum Life – Ideally >100
- 🛡️#% increased Life Regeneration Rate – Ideally >20
- 🛡️🗡️ +# to Strength
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Body Armour
Unique Infernal Mantle
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Implicits – Optional
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- 🗡️ +# to socketed Duration Gems
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Gloves
Armour Gloves
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Implicits
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- 🗡️ #% Chance to Unnerve Enemies for # Seconds on Hit
- 🛡️ #% of Fire Damage Leeched as Life
Explicits
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- 🛡️+#% Elemental Resistances – Until Capped
- 🛡️ +# to Maximum Life – Ideally >100
- 🛡️#% increased Life Regeneration Rate – Ideally >20
- 🛡️🗡️ +# to Strength
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Boots
Armour Boots
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Implicits
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- 🗡️ #% Action Speed
- 🛡️ #% Increased Life Regeneration Rate
Explicits
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- 🛡️ +# to Maximum Life – Ideally >100
- 🛡️ #% increased Life Regeneration Rate – Ideally >20
- 💎 #% increased Movement Speed
- 🛡️🗡️ +# to Strength
- 🛡️+#% Chaos Resistance
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Belt
Unique Darkness Enthroned
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Explicits
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- 🗡️ #% increased Effect of Socketed Abyss Jewels – Ideally >99
Modifiers on Jewels
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- 🗡️ Adds # to # Fire Damage to Spells
- 🗡️ +#% to Global Critical Strike Multiplier
- 🛡️ +# to Maximum Life
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Accessories
Amulet
Unique Xoph's Heart
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Implicits
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- 💎 All Attributes
- 🗡️ {Anoint} Arcane Potency
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Rings
Resistance Rings
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Implicits
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- 🛡️ +#% to Chaos Resistance
- 🛡️ +#% to Elemental Resistances
Explicits
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- 🛡️ +# to Maximum Life – Ideally > 80
- 🛡️ +#% to Elemental Resistances
- 🛡️ +# to Strength/Dexterity – As needed
- 🗡️+# to Minimum Frenzy Charges
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Weapon
Unique Divinarius
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Implicits
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- 🗡️ #% Increased Global Critical Strike Chance
Explicits
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- 🗡️ #% Increased Spell Damage – Ideally > 180
- 🗡️ +#% to Critical Strike Multiplier – Ideally > 90
- 🗡️ #% Increased Critical Strike Chance for Spells – Ideally > 225
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Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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Diamond Flask, Granite Flask, Sulphur Flask, Quartz Flask, Amethyst Flask
All Prefixes
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- 💎 Gain # Charges when you are Hit by an Enemy
Explicits
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- 🛡️#% Increased Armour during Effect (Utility Flasks)
- 🛡️#% Increased Critical Strike Chance during Effect (Utility Flasks)
- 🛡️#% Regenerate #% of Life per second during Effect (Utility Flasks)
- 🛡️#% of Damage Taken from Hits is Leeched as Life during Effect (Utility Flasks)
- 🛡️#% reduced Effect of Curses on you during Effect (Life Flask)
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Jewels
Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
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Implicits
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Explicits
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- #% Increased Maximum Life
- #% Critical Strike Multiplier for Spells
- #% Critical Strike Multiplier for Fire Spells
- #% Global Critical Strike Multiplier
- #% Increased Area Damage
- #% Increased Fire Damage
- #% Increased Damage
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Current Challenge League Powercreep
In Settlers of Kalguur, a lot of interesting things can be done to weapons. Therefore, it might be worth actually buying a really expensive weapon that rivals Divinarius in order to exploit the Rune-Enchants.