TbXie's Wave of Conviction Ignite Elementalist Gear, Jewels & Flasks (PoE Settlers of Kalguur)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Unique The Devouring Diadem
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Implicits – Optional
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- π‘οΈ #% Increased Burning Damage
Explicits
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- π‘οΈ+#% to Elemental & Chaos Resistances – Until capped
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Body Armour
Evasion Body Armour or Evasion / Energy Shield for Dex Requirements
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Implicits
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- π‘οΈ Physical damage taken as Elemental Damage – Any Element
- π‘οΈ Malevolence has #% Increased Aura Effect
- π‘οΈ #% Increased Effect of Your Curses
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >130
- π‘οΈ+#% to Elemental or Chaos Resistances – As much as needed to Cap
- π‘οΈ+#% chance to Suppress Spell Damage – Ideally > 21
- π‘οΈ {Benchcraft} #% Increased Maximum Life – 8
- π+# to Dexterity – As needed
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Gloves
Unique Vaal Caress
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Implicits – Optional
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- π‘οΈ +# to Socketed AoE Gems
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 65
p<{color:#CF6F31}. ______________________________________________________
Boots
Evasion Boots
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Implicits
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- π‘οΈ Drops Scorched Ground while moving, lasting # seconds
- π‘οΈ Ignites you inflict deal damage #% faster
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 85
- π‘οΈ+#% chance to Suppress Spell Damage – Ideally > 12
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π#% Increased Movement Speed – Ideally > 20
- π+# to Dexterity – As needed
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Belt
Leather Belt / Heavy Belt
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Implicits
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- π+# to Maximum Life – 40
Explicits
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- π+# to Strength – As needed
- π‘οΈ +# to Maximum Life – Ideally >100
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ#% Increased Maximum Life – Obtain through: Hunter's Exalted Orb
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Accessories
Amulet
Unique Replica Dragonfang's Flight
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Implicits
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- π All Attributes
- π‘οΈ {Anoint} Deflection
Explicits
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- π‘οΈ*Mandatory* – +3 to Level of all Wave of Conviction Gems
- π Mandatory – #% Increased Reservation Efficiency of Skills – At least 9%
- π‘οΈ +#% to All Elemental Resistances
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Should you want to replace some of the power here by a Jewel modifier, you can find 2-3% Reservation Efficiency on a Rare Jewel and as such can get a RDF with less Reservation Efficiency – This is up to you
Rings
Unique Polaric Devastation
p<{color:#CF6F31}. Unique Replica Emberwake
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Explicits
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- π‘οΈ Ignites you inflict deal damage #% Faster – Emberwake – Max Roll & Catalyse
- π‘οΈ #% increased Fire Damage – Emberwake – Max Roll & Catalyse
- π‘οΈ Duration of Ailments on Enemies – Devastation
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If you have issues with Attributes/Resistances on low levels of Gear, make sure to replace either one of the rings with a solid Rare ring until you can fix these problems
Weapon
Void Sceptre
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Implicits
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- π‘οΈ #% Increased Elemental Damage
Explicits
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- π‘οΈ+# to Level of All Spell Skill Gems
- π‘οΈ+# to Level of All Physical Spell Skill Gems
- π‘οΈ+# to Damage over Time Multiplier – Ideally > 25
- π‘οΈ+#% increased Fire Damage – Ideally > 50
- π‘οΈ+#% to Fire Damage over Time Multiplier – Ideally > 20
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Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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Divine Life Flask, Stibnite Flask, Jade Flask, Quartz Flask, Quicksilver Flask
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All Prefixes
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- π # increased Duration (Utility Flasks)
- π # Instant Recovery when on Low Life (Life Flasks)
Explicits
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- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% chance to Reduced Effect of Chill on you during Effect (Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈ#% chance to Reduced Effect of Curses on you during Effect (Utility Flasks)
- π‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)
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Jewels
Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
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Implicits
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Explicits
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- π*Mandatory* 3% Increased Mana Reservation Efficiency of Skills – On one jewel if you can’t get a good rolled Replica Dragonfang's Flight
- π‘οΈ #% Increased Maximum Life
#π‘οΈ+#% to Fire Damage over Time Multiplier
#π‘οΈ+#% to Damage over Time Multiplier
#π‘οΈ#% Increased Burning Damage
#π‘οΈ#% Increased Fire Damage
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