TbXie's Lightning Strike Warden Gear & Flasks (PoE Settlers of Kalguur)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Armour / Evasion Helmet
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Implicits
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- π #% reduced Mana Cost of Attacks – 22
- π #% Increased Mana Reservation Efficiency of Skills – At least 8
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 70
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ+#% chance to Suppress Spell Damage
- π‘οΈ{Benchraft} Projectiles piece an additional Target
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Body Armour
Armour / Evasion Helmet
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Implicits
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- π‘οΈπ‘οΈ #% increased effect of non-Curse auras from your Skills – Ideally > 12%
- π‘οΈ Melee Hits have #% chance to Fortify
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 120
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ{Benchraft} +# to Armour during Soul Gain Prevention – Ideally > 2900
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Gloves
Evasion Gloves
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Implicits
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- π‘οΈ Projectiles Pierce an additional Target
- π‘οΈ Non-Vaal Strike skills target # additional Enemies – 1
Explicits
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- π‘οΈAs much Evasion as you can get – Total Amount > 1000
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ Projectiles Pierce an additional Target
- π +# to Attributes – As needed
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Boots
Evasion Boots
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Implicits
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- π‘οΈ #% chance to Avoid Being Shocked
- π‘οΈ #% Increased Elusive Effect
Explicits
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- π‘οΈ #% chance to Avoid Being Shocked – 80% together with implicits
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ +#% to Elemental Resistances – As much as needed to Cap
- π #% Increased Movement Speed
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Belt
Micro-Distillery Belt
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Explicits
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- π‘οΈ +# to Strength – ideally 60
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ +#% to Elemental/Chaos Resistances – As much as needed to Cap
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Accessories
Amulet
Evasion Boots
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Implicits
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- π +# to Strength and Intelligence
- π‘οΈ {Anoint} Retaliation / Disciple of the Unyielding
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ +#% to Global Critical Strike Multiplier – Ideally > 30
- π‘οΈ +#% to Global Critical Strike Chance – Ideally > 30
- π‘οΈ Critical Catalysts applied to the item
- π +# to Attributes – As needed
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Rings
Rare Ring
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Implicits
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- π‘οΈ +#% to Chaos Resistance
Explicits
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- π +# Attributes – As needed
- π‘οΈ +#% to Elemental Resistances – As much as needed to Cap
- π Non-Channelling Skills have -# to Total Mana Cost – 7
- π‘οΈ +# to Maximum Life – Ideally > 60
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Unique The Taming
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- π‘οΈ Elemental Catalysts applied to the item
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Weapon
Rare Imperial Claw
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Explicits
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- π‘οΈ Adds # to # Lightning Damage
- π‘οΈ Adds # to # Fire Damage
- π‘οΈ #% Increased Critical Strike Chance
- π‘οΈ {Benchcraft} #% increased Attack Speed
- π‘οΈ {Benchcraft} Attacks with this Weapon Penetrate #% Elemental Resistances
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Rare Armour / Evasion Shield
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Explicits
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- π‘οΈ +#% chance to Suppress Spell Damage – Until Capped
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ Total Armour / Evasion amount on Shield – Ideally 800/800
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Dawnbreaker is an excellent placeholder here
Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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Divine Life Flask, Granite Flask, Jade Flask & two Tinctures
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All Prefixes
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- π # Gain # Charges when you are Hit by an Enemy (Utility Flasks)
- π # Instant Recovery when on Low Life (Life Flasks)
Explicits
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- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Armour Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈ#% Increased Attack Speed during Effect (Utility Flasks)
- π‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)
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Tinctures
The Tinctures we are recommending are Prismatic & Rosethorn with explicits such as Elemental Penetration & Melee Attack Speed. The prefixes should always be “Increased Effect, Increased Mana Burn Rate”.
Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Implicits
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- π Adds # Passive Skills – 8
Explicits
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- π‘οΈ 1 Added Passive is Fan of Blades
- π‘οΈ 1 Added Passive is Martial Prowess
- π‘οΈ 1 Added Passive is Wind-up
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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and at most 8 passives.
Small Cluster Jewel
Small Cluster Jewel
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Implicits
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- π Adds # Passive Skills – Maximum 2
Explicits
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- π‘οΈ 1 Added Passive is Enduring Composure
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Unique Jewels
Unique Stormshroud
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Explicits
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- Ideally as much Lightning Resistances as possible but not the biggest of deals
Unique Lethal Pride
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Explicits
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- π Lethal Prides have many interesting modifiers. For example: Endurance Charge on Kill, Double Damage, Rage on Hit.
- π Grants all small passives additional Strength to meet Strength requirements
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Current Challenge League Powercreep
Obviously, the build runs Tinctures. Other than that, there will be some other interesting techs which will be hinted at in the guide over the course of the League.