TbXie's Wintertide Brand Occultist Gear, Jewel & Flasks (PoE Settlers of Kalguur)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Unique Rime Gaze
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Body Armour
Unique Incandescent Heart
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Implicits – Optional
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- π‘οΈ +# to socketed AoE Gems
Explicits
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- π‘οΈ#% Increased Armour and Energy Shield – Ideally 240%
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Gloves
Energy Shield Gloves
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Implicits
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- π‘οΈ Inflict Cold Exposure on Hit, applying -#% to Cold Resistance
- π‘οΈ +#% to Cold Damage over Time Multiplier
Explicits
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- π‘οΈ +# to Maximum Energy Shield – Ideally > 40
- π‘οΈ#% Increased Energy Shield – Ideally > 80%
- π‘οΈ+#% to Elemental Resistances – Until Capped
- π+# Strength / Dexterity – As needed
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Boots
Energy Shield Boots
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Implicits
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- π‘οΈ Drops Sapped Ground while moving, lasting # seconds
- π‘οΈ Regenerate #% of Life per second per Endurance Charge
Explicits
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- π‘οΈ +# to Maximum Energy Shield – Ideally > 40
- π‘οΈ#% Increased Energy Shield – Ideally > 80%
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π#% Increased Movement Speed – Ideally >29
- π+# Strength / Dexterity – As needed
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Belt
Unique Bated Breath
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Accessories
Amulet
Unique Replica Dragonfang's Flight
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Implicits
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- π All Attributes
- π‘οΈ {Anoint} Charisma
Explicits
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- π‘οΈ*Mandatory* – +3 to Level of all Wintertide Brand Gems
- π Mandatory – #% Increased Reservation Efficiency of Skills – At least 10%
- π‘οΈ +#% to All Elemental Resistances
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Rings
Unique Mark of the Shaper
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Explicits
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- π‘οΈ #% Increased Spell Damage if your other Ring is an Elder Item – Catalysed – 96%
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*Rare Ring
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Implicits
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- π‘οΈ +#% Elemental Resistances
Explicits
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- π Elder Influenced Item
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ#% Maximum Increased Energy Shield
- π+# Strength / Dexterity – As needed
- π‘οΈ {Benchcraft} #% Increased Damage
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Weapon
Wand/Sceptre
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Implicits
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- π‘οΈ #% Increased Spell Damage
- π‘οΈ #% Increased Elemental Damage
Explicits
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- π‘οΈ #% Increased Spell Damage – Ideally > 80%
- π‘οΈ +# to Level of all Cold Spell Skill Gems
- π‘οΈ #% Increased Cast Speed – Ideally > 20%
#π Trigger a Socketed Spell on using a Skill, with a 4 Second Cooldown – Optional, Preference - π‘οΈ #% increased (Cold) Damage over Time Multiplier – Ideally > 25%
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Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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Basalt Flask, Sulphur Flask, Granite Flask, Quicksilver Flask, Eternal Mana Flask
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All Prefixes
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- π # Gain # Charges when you are Hit by an Enemy (Utility Flasks)
- π # Flask effect is not removed when Unreserved Mana is Filled (Mana Flask)
Explicits
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- π‘οΈ#% Increased Armour Rating during Effect (Utility Flasks)
- π‘οΈ#%Reduced Effect of Shock on you during Effect (Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈImmunity to Bleeding and Corrupted Blood during Effect (Utility Flask)
- π‘οΈRemoves Curses on Use (Mana Flask)
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Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Implicits
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- π Adds # Passive Skills – 8
Explicits
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- π‘οΈ 1 Added Passive is Deep Chill
- π‘οΈ 1 Added Passive is Disorienting Display
- π 1 Added Passive is Prismatic Heart
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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives
Medium Cluster Jewel
Medium Cluster Jewel
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Implicits
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- π Adds # Passive Skills – Maximum 5
Explicits
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- π‘οΈ 1 Added Passive is Brand Loyalty
- π‘οΈ 1 Added Passive is Grand Design x2
- π‘οΈ 1 Added Passive is Remarkable
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Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
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Implicits
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Explicits
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- #% Increased Cast Speed
- #% Increased Damage over Time Multiplier
- #% Increased Cold Damage over Time Multiplier
- +#% to Elemental Resistances
- #% Increased Maximum Energy Shield
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Current Challenge League Powercreep
We certainly have seen a Trigger Craft from the League Mechanic which no longer has the nerfed trigger rate. This would, in case you opt into the Trigger option, definitely be better than the normal benchcraft.