Ultimate Bleed Bow Gladiator Gear, Jewels, and Flasks
Gear Summary / TL;DR
These items strike a balance between power and cost-effectiveness.
Our recommendation:
Item Slot | Item Name |
Head | Rare Evasion Helmet or Assailum — Life/Resistances/Intelligence |
Amulet | Rare Amulet ( Turquoise Amulet preferred) — Life/Physical Damage/DoT Multiplier |
Chest | _Rare Armour/Evasion base _ — Life/Resistances/Evasion |
Gloves | Rare Slink Gloves — Life/Resistances |
Boots | Rare Boots — Life/Movement Speed/Resistances |
Belt | Ryslatha's Coil |
Rings | Rare Steel Rings |
Weapon | Rare Bleed Bow |
For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.
Armour
Chest
Rare chests are fairly attainable on any league as well as SSF. We recommend any high Armour/Evasion base. There are some really good influenced mods in addition to the ones we’ve included below so be sure to check out an affix tool to help round out your build for what you need.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Evasion
- % Increased Maximum Life and Mana (Elder)
Assailum
Assailum is a damage increase for your Puncture, however, it can be very expensive and has unique playstyle challenges and benefits. Essentially, you are granted a Level 20 Snipe skill which will trigger the gem inside the helmet, which in our case will be Puncture. Channeling Snipe for longer periods results in powerful multipliers being applied to your Puncture, however, this greatly reduces your attack speed and mobility while you are channeling your Snipe. Due to the lowered attack speed Snipe can also be interrupted more easily by events that happen during a boss.
The upside, however, is pretty significant. The damage applied by a fully channeled Snipe can be at least double that of a regular Puncture. Assailum is definitely a damage increase over a 6-Link in a vacuum, and there are quite a few players who prefer it to the Non Assailum playstyle. It shifts the playstyle to a brand new one, and comes with its own downsides, so the only way to know if its for you is to test it for yourself.
Helmet
A Rare evasion helmet will take you all the way to the end of the league. Going heavy on defense and utility on the helmet lets you itemize heavy damage on slots that have better affixes available.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- +# to Intelligence (as needed)
- % Increased Evasion
Gloves
Rare gloves are suitable throughout the end game. Focus on defense first early on, and once your other upgrades are sorted you can splash out a bit for some extra damage.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- +% Spell Suppression
- % Increased Attack Speed
- % Increased Evasion
- Adds # to # Physical Damage to Attacks
Boots
As with virtually all builds, movement speed is paramount. We recommend filling as many Resistances as possible on this slot to make space for more damage elsewhere.
- [Uncapped] Elemental Resistances
- % Increased Movement Speed (25%+)
- +# to Maximum Life
Weapon (Core Item)
This is the most important part of this entire build. The core stats to an end-game bow for Puncture are:
- % Increased Physical Damage
- Adds # to # Physical Damage
- % more Bleeding Damage over Time (replaced the previous Elder mod)
- % Increased Attack Speed
There are many other good stats, but these are by far the most important to get immediately. If you are league starting and can’t find an Elder bow yet, a normal one with high Physical damage is the best alternative available to you.
Quiver
The quiver can fill a lot of utility with Life and Resistances, but can also provide additional damage in the late game when the items and currency are available.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % to Physical Damage over Time Multiplier
- % to Damage over Time Multiplier
- % Increased Attack Speed
- Adds # to # Physical Damage to Attacks
Heavy Arrow Quiver is the ideal base. Do not use a Penetrating Arrow Quiver under any circumstances as we do not want Ensnaring Arrow to pierce its targets.
Accessories
Belt (Core Item)
Ryslatha's Coil is a huge item for this build and should be one of your early big acquisitions after a strong bow. The more multiplier is enormous for our bleeds and the life gain on stun is not insignificant when clearing juiced maps.
Until you can obtain Ryslatha's Coil you should use a Stygian Vise or a Leather Belt.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Global Physical Damage # +# to Strength
- +# to Armour
Amulet
We recommend the Turquoise Amulet to help you hit attribute requirements. Hunter affixes are optional late game upgrades to monster power your build.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % to Physical Damage over Time Multiplier (Hunter)
- +1 to Level of all Physical Skill Gems
- Adds # to # Physical Damage to Attacks
- % Increased Global Physical Damage
- % Increased Attack Speed
Rings
Steel Rings are the obvious late-game choice for any Physical damage based build, however, they are more of a luxury than a necessity.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- Curse Enemies with Level # Vulnerability on Hit (one one ring only)
- Adds # to # Physical Damage to Attacks
- +# to Intelligence (as needed)
There are other damage and utility stats you can fill in on your rings as you find them or need them, particularly some of the influenced options.
Jewels
Standard Jewels
Every jewel should have % Increased Maximum Life. After that, fill in with:
- % Increased Damage with Bleeding
- +% to Physical Damage over Time Multiplier
- % Increased Global Physical Damage
- Attacks have a % chance to cause Bleeding/% Increased Bleeding Duration
Any affix that increased Physical, Bleed, or Bow damage will do nicely here. We recommend checking in POB before making any significant purchases.
Cluster Jewels
Our default recommendation is to use 2 Large Cluster Jewels with Four Medium Cluster Jewels and two Small Cluster Jewels. See the provided Path of Building for examples. As with most builds, you want as few small passive nodes as possible on each.
Large
See the “passive tree” section for spesifics on cluster jewels.
Flasks
Our reccomendation for flasks are as follows:
Basalt Flask/ Jade Flask
Granite Flask
Quicksilver Flask
Divine Life Flask – this needs to be instant and this is very important
Your final flask is entirely up to you, mentionable suggestion are:
Amethyst Flask
whichever of Basalt Flask/ Jade Flask you did not already go for.
Alternatively you could run a Divine Mana Flask with the Enduring affix if mana leech is not covering you entirely.
Spread out amonh these flasks, you should have the following problems solved:
Immunity to corrupted blood/bleeding
Freeze/chill Immunity
#% increased Armour
#% increased movement speed
Honorable mentions go to:
Ignite Immunity
Shock Immunity
Poison Immunity