TbXie's Frost Bomb Occultist Gear & flasks (PoE Necropolis)
Summary – TL;DR
As per usual, nothing matters more than capping your Elemental Resistance before anything else. This means modifiers on gear are subordinate to Resistances as long as you’re not capped. Since you’ll be running a decent amount of Unique items, it’ll be important to look out for a lot of resistances on your Rare pieces!
We’re providing you with an extensive analysis further down the page but chose to start off with an overview / recommendation.
Our recommendation:
Item Slot | Item Name |
Head | Corrupted +1 Power Charge Heatshiver |
Amulet | Ashes of the Stars |
Chest | Corrupted +2 Carcass Jack |
Gloves | High Resistance, Life Gloves with Damage against Chilled Enemies |
Boots | High Dexterity, Resistance, Movement Speed & Life Boots |
Belt | Micro-Distillery Belt with Life, Damage & Resistances |
Rings | Rare Ring with High Dexterity, Cast Speed, Life & Resistances and a Polaric Devastation |
Weapon | 2 Void Battery |
For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.
Armour Pieces
Helmet
This is a very straight forward item as we’re using a corrupted unique Heatshiver as one of the sources of maximum power charges the build requires. This can either be purchased, or self-corrupted. The average amount of corrupts necessary to hit this helmet is 40 however, as averages are only averages, this could vary very hard. I personally purchased a ton of well-rolled Heatshivers and corrupted them myself until I hit it. Before doing this, I recommend buying a random corrupted Helmet with some nice stats & +1 Power Charge.
Body Armour
In any stage of the guide, we will have to be recommending Carcass Jack. In order to maximize overlap convenience, you need one with corrupted +2 AoE, +2 Duration or +1 to socketed gems (or any combination of these, would be even better).
Gloves
The rare items this build uses are used to fix resistances & attributes. It is therefore incredibly hard to tell you exactly what you should do on specific items. You’re going to have to check what you need outof specific slots & work from there. For the most optimal gloves, you’re on the hunt for a really nice suffix base which has one of the temple mods (Damage vs Chilled, Fire Damage vs Burning or Crit Chance vs Shock, you can reroll these into Damage vs Chilled with Harvest Crafts) and a lot of other resistances or Dexterity. Once you acquire said base, you can craft Suffixes Cannot be Changed, Veiled Chaos Orb, unveil something fun (ideally Damage during Flask Effect) and craft life.
Don’t forget to finish off by putting on Eldritch Implicits!
Boots
Similar thoughtproces to the Gloves. You’re most likely best off making these yourself. You’re on the hunt for Movement Speed, Dexterity & Resistances as well as some life. The easiest way to do so is to buy a base which has Fractured Life & spam some kind of suffix essence on it (Generally, Scorn essences for Chaos Resistance are preferred) until you hit the affixes you desire (Note: If you hit suppression + other good roll, sell them!). In this case you would need to hit Dexterity if you didn’t already on Gloves and a good Resistance roll. When your suffixes are done, crafting suffixes cannot be changed, using a Veiled Chaos orb to add a veiled modifier, and crafting on Mana will guarantee you unveiling Movement Speed. Ideally, you want to unveil Movement Speed & Onslaught, but any Movement Speed is fine. Finally, remove your crafted mana & craft Life.
Belt
With Micro-Distillery Belt being significantly buffed, I think they’re probably close to BiS for a lot of mapping builds. They might however be super expensinve and unobtainable. Just know that, they are very good right now.
In general, micro-distillery or not, you’re on the hunt for LIfe, Resistances and probably some Strength.
Rings
In the endgame, a Polaric Devastation is your BiS ring in the Right ring slot. However, Earlier on, you can just grab life & resistances on there to fix other problems before grabbing better gear pieces. Your second ring should also solve those problems first. If you come into a situation where you can optimize your rings, I would suggest grabbing a Fractured Dexterity Base and spam Essence of Zeal until you have a nice 3rd Suffix. From there on you can lock suffixes & veiled chaos to hopefully unveil a nice modifier. I think the best one damagewise would be Minimum Frenzy + Chance to get Frenzy on Kill. Otherwise, any unveiled Damage modifier is just a win. Finish off by crafting Life.
Accessories
Amulet
Ashes of the Stars is being used to scale up Frost Bomb of Instability‘s quality in order to achieve overlaps.
Anoint
We need to anoint Charisma to get all of our reservation efficiency out.
Weapon
Early on, just slap on two Void Battery. If you’re looking to optimize, you can abuse Frost Bombs great added damage effectiveness by chacing Wands that have high Flat Damage to Spells, Spell Damage, Spell Skill Level, Crit Multi and Cast Speed. Should you be willing to buy 15-20 Divine Orb wands, you could opt to skip on a Cast Speed suffix and craft trigger to automate you curses. Do note that in order for this to work, you must make sure you remain at 5.1m AoE Radius in Path of Building without the Void Batteries.
Flasks
I believe flasks are highly preference-based. One isn’t just outright better than another one for specific / certain builds. Obviously, sometimes, there’s a set in stone set of Flasks you should be using just because they synergize with your build so well. I wouldn’t say those really exist in this setup, but I’d strongly advise you to stick with the setup listed here.
When playing this build, I was considering a ton of unique Flasks to either boost damage or defenses. However, it ended up feeling very unnecessary. I want to, however, give a shoutout uto the absolutely best flask in the game (and also very expensive flask) which is Progenesis, the Flask from Uber Maven. If you can fit this in, it’ll increase the survivability by a lot, as far as I could tell. I however do not think it is necessary.
I went for a Granite Flask to boost my Determination a bit. Obvioulsy, don’t sleep on Flask modifiers (suffixes) as they are super strong in builds which can keep Flasks up indefinitely, such as fast mappers like this one. Next up, I went with a Diamond Flask and Sulphur Flask for damage. These push up your damage numbers which implies you’ll be able to clear screens more easily. Lastly, most importantly, speed. Getting a good Quicksilver Flask and Silver Flask is really important! Those round out your entire Flask-belt in the way I recommend setting it up.
Regardless of which utility Flasks you go for and whether you follow our recommendations or not, you’ll need to stick to the suffixes we have picked for you. The affixes on your non-unique Flasks can be changed around, but I recommend the following setup (based on the Flask duration, charges, and affix priorities):
Our recommendation:
Slot | Flask |
1 | Flagellant’s Granite Flask of the Armadillo |
2 | Flagellant’s Diamond Flask of Incision |
3 | Flagellant’s Quicksilver Flask of the Cheetah |
4 | Flagellant’s Sulphur Flask of the Horsefly |
5 | Flagellant’s Silver Flask of the Impala |
Optionally, if you’re a slower player, swap out the Sulphur Flask for a Bubbling Divine Life Flask of Assuaging (Corrupted Blood immunity). If you don’t go this route, one of your jewels should have corrupted blood immunity.
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.
Jewels
Jewels are basically what make this build. Without them, the end-game version of this build wouldn’t exist. I’ll start by mentioning the standard jewels.
Militant Faith
An upgrade you should make relatively fast. You need to buy a Militant Faith which says “converted by High Templar Dominus” as this one gives you the “Inner Conviction” Keystone. This keystone gives you more Damage per power charge of which we have a lot. This is a huge portion of your damage and should be purchased before making the transition to higher tier content. Ideally, you buy a Dominus one with 2 of the following modifiers:
- Increased Area Damage per 10 Devotion
- Increased Elemental Damage per 10 Devotion
- Increased Effect of non-curse Auras per 10 Devotion
Rare Jewels
There’s a lot of Jewel modifiers you can use to amplify your Damage. The best modifiers are obviously all sorts of Critical Strike Multiplier which apply to you. However, those are generally pretty expensive. Therefore, I recommend getting a single Crit Multi modifier combined with things such as Life, Area Damage, Damage, Cold Damage, …
Cluster Jewels Variant
Again, I have to emphasize that picking up additional benefits to your Cluster Jewels is very important to achieve Resistance & Attribute requirements. You’ll be running 1 Large Cluster Jewels and 2 Medium Cluster Jewels. The main benefit of this is mostly just enabling you to grab more Life as it removes the stress on skill points. It should only be done when you’ve acquired the rest of your gear (or when upgrades become much more expensive than Cluster Setups)
Large Cluster Jewels
Your Large Cluster Jewel is supposed to be an 8 Passives one. The notables you’re looking for are Corrosive Elements, Widespread Destruction & Prismatic Heart. I would honestly not deviate from those whatsoever.
Medium Cluster Jewels
Because these Clusters are going to take care of your Area of Effect, in favor of picking up a ton of AoE on the tree, they’re also not interchangable. You want to grab 4 or 5 Passive ones with Towering Threat & Vast Power.