GhazzyTV's Herald of Purity Guardian Gear, Jewels & Flasks (PoE Settlers of Kalguur)
Summary – TL;DR
Cap your Elemental Resistances and get the attributes your gems require to make sure you can use them all. There are a few unique item options however, the remaining pieces should be Rare with Life and of course any lacking attributes/resistances.
My quick list recommended approach for this build would then be:
Item Slot | Item Name | Rarity |
Head | Life then Res/Attributes as needed or end-game: a helmet with “+ level of all minion gems) | Rare |
Amulet | Life then Res/Attributes as needed or Replica Dragonfang's Flight with +3 levels to Herald of Purity | Rare/Unique |
Chest | Life then Res/Attributes as needed or end-game: Utula's Hunger | Rare/Unique |
Gloves | Life then Res/Attributes as needed or end-game: Triad Grip | Rare/Unique |
Boots | Life then Res/Attributes as needed | Rare |
Belt | Darkness Enthroned | Unique |
Rings | Life then Res/Attributes as needed | Rare |
Weapon | Rare with + level of minion and/or spell skills later you’ll want to run Maata's Teaching | Rare/Unique |
Shield | Life then Res/Attributes as needed or end-game: include #% life recovery on block | Rare |
Armour Pieces
A lot of the higher budget examples can either be purchased or crafted, and when crafted I would strongly suggest utilizing Craft of Exile to determine the cheapest approach to crafting the desired items.
Since a lot items in this build are unique for the end-game, the main focus will be to have as much Life as possible and sort out any Attributes & Resistances, as we need to reach the desired caps. However, with that said there are some juicy choices one can take to increase the build’s efficiency, although it does come with a higher price tag. It’s also important to point out that once you get yourself the Utula's Hunger you can not have ANY life modifier on your gear, this includes life modifiers such as increased life regen. It’s also important to point out that this does not get affected by Jewels so on those you 100% want a life modifier on every single jewel you’ll ever wear.
Helmet
This piece is literally only going to be focusing on Life, Resistances & any needed attributes. If you’re able to get the modifier “+1-2 to level of all minion skill gems” that would be a very nice bonus!
Modifier Priority List:- Life (Until you get Utula's Hunger then this modifier is completely ignored)
- Elemental resistances if needed to reach the 75% cap
- +1-2 Level of all minion skill gems
- Attributes if needed to equip your gear and gems
- Chaos resistance
Body Armour
A corrupted 6-Link chest piece or even a Tabula Rasa would work initially. Later on you’ll want to get the crazy Utula's Hunger. It’s extremely important to note that you can not have ANY life modifiers on any of your gear (excluding jewels) or the life provided by this body armour doesn’t work. This includes life modifiers such as “Increased life regen”. Luckily, gear without a life modifier is hilariously cheap and easy to straight up find on the ground!
To look for a corrupted 6-Link you’ll simply check the correct colors in the search configuration: https://www.pathofexile.com/trade, depending on the market a Tabula can be cheaper than a corrupted 6-Link, in most cases the corrupted chest is not just cheaper but straight up better as you can find anything providing a bit of life, resistances and/or attributes.
Gloves
The only way for us to make our minions deal 100% elemental damage is to use Triad Grip. For the low budget build we’ll want to use the following colors: Blue – Green – Green – Red. Quick tip to make the sockets proper color on these gloves is to use the bench-craft in your hideout making 2 sockets green and then use the bench-craft making the item have 2 sockets which will make it keep the 2 green sockets, then make it 3 sockets. Rinse repeat this process till that third socket turns out to be red or blue, then you do the same between 3 & 4 socket recipes. This will cost significantly less currency to color compared to spending tons of chromatic orbs.
Boots
We are mainly looking for a proper movement speed roll on this slot, the remaining modifiers are all about Life (till you get the Utula’s Hunger), resistances and/or attributes if needed.
Modifier Priority List:- Life (Until you get Utula's Hunger then this modifier is completely ignored)
- Elemental resistances if needed to reach the 75% cap
- Attributes if needed to equip your gear and gems
- Chaos resistance
Belt
We’ll be using the unique: Darkness Enthroned as it scales the modifiers on socketed abyssal jewels inside of it by 50-100%!
Jewel Modifier Priority List:
1. Life
2. Minion Accuracy to make sure your minions have 100% chance to hit
3. Added flat physical (or cold, lightning, fire) damage to your minions
4. Increased x% minion damage, when you’ve used a minion skill recently
5. Minion attack speed
6. Attributes and/or resistances if needed
Accessories
Amulet
A rare one to help alleviate mainly attributes and resistances is a great initial choice here, for the end-game we’ll want to get ourselves a Replica Dragonfang's Flight with +3 levels to Herald of Purity.
The anoint you want is Testudo.
Rings
We want 2x Bone Ring here. Priorities affixes as outlined below and per your needs.
Modifier Priority List:- Life (Until you get Utula's Hunger then this modifier is completely ignored)
- Elemental resistances if needed to reach the 75% cap
- Attributes if needed to equip your gear and gems
- Minion Damage
- Increased attack speed for minions
Weapon
Any rare weapon with + level to either all spell or all minion skills is a great start, preferably with increased minion damage. However, for the end-game we’ll want to use the unique Maata's Teaching.
Flasks
Flask set-ups are almost always a matter of personal taste when it comes to what utility flasks to use. However, I will list the set-up I’ve been using for a smooth play experience. To find the available list of modifiers the flasks can have, check out these links: Utility Flasks, Life Flasks, Mana Flasks & lastly: Hybrid Flasks
The PoB is showcasing another flask set-up that works fine as well, again, this is mostly a matter of personal preference when it comes to the utility flasks.
Slot | Flask | Description |
1 | “Seething” Divine Life Flask of Sealing | Instant life flask that also removes bleed effects from you |
2 | Rumi's Concoction | This flask provides us with the remaining block % that we need to reach the caps. Note that this flask is optional |
3 | “Transgressor”, “Masochist’s” or “Flaggelant’s” Basalt Flask of “Abalone”, “Tortoise”, “Pangolin” or “Armadillo” | The prefix modifier helps sustain the flask charges during map clearing & the flask provides increased physical damage mitigation whilst the suffix increase your armor significantly |
4 | “Transgressor”, “Masochist’s” or “Flaggelant’s” Eternal Life Flask | A back-up life flask which I prefer to also include a suffix modifier dispelling bleeds from us but it’s highly preferential |
5 | “Transgressor”, “Masochist’s” or “Flaggelant’s” Quicksilver Flask | This is a great alternative to the Silver flask if you just want to move faster. It grants vast movement speed. |
For help crafting your non-Unique flasks, we recommend checking out our Flask Crafting Guide.
Jewels
We’ll be exclusively using Ghastly Eye Jewel as they provide minion related modifiers. Thanks to Darkness Enthroned we can put our best jewels in there to further scale those modifiers. Also note that if you’re struggling to solve attributes and/or resistances you can get those modifiers on these jewels as well and they are also scaled by the Darkness Enthroned belt should it come down to that!
Jewel Modifier Priority List:
1. Life
2. Minion Accuracy to make sure your minions have 100% chance to hit
3. Added flat physical (or cold, lightning, fire) damage to your minions
4. Increased x% minion damage, when you’ve used a minion skill recently
5. Minion attack speed
6. Attributes and/or resistances if needed
You should also get the following affixes across your jewels, spread out however you want:
1. Minions have #% chance to Taunt on Hit with Attacks
2. Minions have #% chance to Blind on Hit with Attacks