BalorMage's Poison Summon Raging Spirits Necromancer Ascendancy, Bandits & Pantheon Powers (PoE Settlers of Kalguur)

BalorMage

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Ascendancy

The most optimal way to play this build leaves very few choices when it comes to the Ascendancy nodes, which I will cover in this section of the guide.

My Preferred Set-Up

The ascendancy nodes are listed in order of importance (and tied to the way you need to travel to access them).

  1. Commander of Darkness
  2. Mindless Aggression
  3. Unnatural Strength
  4. Bone Barrier

Commander of Darkness

Commander of Darkness is my personal choice for this build: it makes gearing cheaper & easier to come by thanks to the extra resistances you gain, and it also provides increased attack speed & damage for your minions, as well as increased cast speed for you to be faster at summoning your minions.

Mindless Aggression

Mindless Aggression is the 3rd node for this build, for the more damage but also the travel towards our converted uber lab.

Unnatural Strength

Unnatural Strength is a super solid offence, as it makes our previously 100% base fire SRS now 50% base chaos, and that can be used to poison. While providing free wither on hit.

Bone Barrier

Bone Barrier is a super solid defence and recovery, but a level of tank we do not need in the early game, so it becomes our 4th ascendancy.

Bandits

As with most summoner builds, you will kill all of the bandits, as they provide no significant gains worthy of losing the skill points for.

Pantheon

As with most builds these come down to a matter of personal taste. I for one, love adding the upgraded Brine King Major God to avoid being frozen when upgraded, as I can then completely ignore that risk in maps when I have an army of minions at my command.

I tend to lean towards the Shakari Minor God pantheon to mitigate Chaos Damage, as it is a resistance very few builds bother to even think about.

Main Page / TL;DR

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