PoEVault's Lacerate Gladiator Gear, Jewels, and Flasks (PoE Settlers of Kalguur)
Gear Summary / TL;DR
These items strike a balance between power and cost-effectiveness. If you want more information, see recommendations about Jewels or Flasks, or get more information on the items, please ensure you read the Gear, Jewels, and Flasks page in its entirety.
Important note: Due to price of sixlinks, and how much melee skills need their links, you can and should consider using a The Bringer of Rain early on. This forgotten unique effectively puts you on a sixlink at the cost of your chest piece. As we do not have very good chest pieces early on anyway, this is a very good trade-off.
As soon as you can get yourself a respectable six-link, you throw Bringer away and get a helmet with actual stats. But until then, he will carry you to red maps if he has to.
Our recommendation:
Item Slot | Item Name | |
Head | Rare Helmet | We ideally want life and Resistance in low budget. Eva/ |
Amulet | Rare Turquoise Amulet | This is one of our best slots to look for “Physical Damage over Time Multiplier”. |
Chest | Rare Astral Plate | Focus on getting high armour and decent resistances here. Life roll is acceptable above 100, if so cut 15% mastery |
Gloves | Rare Titan Gauntlets | We just want attack speed and life. If you can get resistance here, that is amazing |
Boots | Rare Titan Greaves | Our boots are there for Movement Speed, Life and Resistance. Nothing else. |
Belt | Belt of the Deceiver OR Rare Stygian Vise | Ryslatha is our BiS belt, but it is likely far too expensive early |
Ring | Amethyst Ring We want resistances and Life here. | |
Ring | Kaom's Sign | With the change to endurance charges this ring is goated. If it becomes very expensive, get an amethyst |
Weapon 1 | The valiant Jack, the Axe | Jack gives us amazing Dot multi modifiers for cheap |
Shield | Rare Pinnacle Tower Shield | We mostly want the recover life on block mod here. In addition, armour rolls, life rolls or resistance rolls are bonuses. Any base works if it has this mod!. |
Helmet
A Rare helmet with an Armour base — Royal Burgonet or Eternal Burgonet — is ideal for this build. Prioritize stats as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- +# to Attributes (as needed)
- % Increased Armour
- +# to Armour
In higher budgets we use a Armour/Evasion base for suppression
Chest
A Rare chest, such as an Astral Plate, is a fine option and will surpass Unique chests if it is well rolled. You should prioritize stats as follows:
- Elemental Resistances
- +# to Strength
- % Increased Armour
- +# to Armour
In higher budgets we use a Armour/Evasion base for suppression
Boots
Armour bases are preferable, such as Titan Greaves. Prioritize as follows:
- % Increased Movement Speed (30%+)
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Armour Rating
- +# to Armour Rating
In higher budgets we use a Armour/Evasion base for suppression
Gloves
A pair of well rolled Spiked Gloves is typically the best option early on. An honourable mention goes to Apothecary's Gloves. Though at the end of the day Eldritch implicit wins out against both, so the base only matters very early on. Getting some Attack Speed on your gloves is a really nice boost but not required out of the gate. Prioritize your mods as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Attack Speed
- Adds # to # Physical Damage to Attacks
In higher budgets we use a Armour/Evasion base for suppression
Weapon and Shield
Shield
Rare Pinnacle Tower Shield is our go-to choice here. We ideally want a shield with Shaper Influence, to access the Recover #% of life when you block affix.
Prioritise stats on this as follows:
- % armour
*Life
Should you by some miracle hit recover life % on block, life and some form of resistance keep that shield. It is a very good shield at that point. It does everything we need.
If you want a better shield, roll on an armour/evasion base as we want suppression
This is really all we want or need our shield to do. If you get a resistance or two, that is a bonus, but not necessary.
I highly recommend crafting this item yourself as it is rather simple once you have the base. Crafting guide can be found in Ghazzys Crafting hub.
Later on we want to upgrade this to a The Surrender. If you can afford to do so early on, skip the crafted shield entirely as this is simple better.
Weapon
Jack, the Axe is going to be the primary choice for the build. It has decent base stats, offers solid recovery and some very potent %more damage with bleeding, and % DoT multi affixes. While a rare can beat Jack, I would argue the cost to make an axe capable of surpassing Jack is simply too high for a long time.
Adding to this that Jack is cheap even with a fortify corruption, it remains a no-brainer for the build. It will eventually be outscaled by crafted axes, but leave this for after suppression gear.
Accessories
Amulet
Since we have no need of Elemental Damage or Critical Strike, itemizing for Jewelry is very easy and usually quite a cheap relative to other builds. Prioritize affixes as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- +# to All Attributes (only if you need additional Intelligence)
- +# to Dexterity (as needed for Lacerate requirements)
- Adds # to # Physical Damage to Attacks
- +% to Physical Damage over time Multiplier
- % Increased Attack Speed
- % Increased Damage While Leeching (Crafted)
- % Increased Damage (Crafted)
Rings
Rare Amethyst Ring are the best option for the end-game. Earlier on to make resistance caps easier you might want to consider a Two-Stone Ring or two. Honourable mention to s Steel Ring as well for pure damage output, but it will complicate chaos resistance too much IMO.
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- +# to All Attributes (only if you need additional Intelligence)
- +# to Dexterity (as needed for item and gem requirements)
- % Damage over Time Multiplier
Belt
A well rolled Ryslatha's Coil is going to be your hands down best option.
A Rare Stygian Vise is a reasonable alternative, especially if you’re struggling on resistances.
An honorable mention to Belt of the Deceiver as it packs a very reasonable punch for a low price and should be readily available.
Ryslathas Coil is an item that often confuses newer players, as it provides roll values affecting both minimum attack damage and maximum attack damage. Rule of thumb here is the modifier to “less minimum attack damage” should be as low a number as possible, and the “more maximum attack damage” roll should be as high a number as possible. It’s also important that when you search for this item, you input a 0 in the “maximum quality” box in the trade site as this removes all the Ryslatha Scammers from your listed results.
As for your rare belt, should you go with one as Ryslatha is expensive, prioritise stats as follows:
- [Uncapped] Elemental Resistances
- +# to Maximum Life
- % Increased Global Physical Damage
- +# to Armour
- Any of the Flask Mods
Jewels
Standard Jewels
Standard Jewels are generally always better than Abyss Jewels since we want to stack Damage over Time Multiplier.
- % Increased Maximum Life
- +% to Physical Damage over time Multiplier
Any other mods you can get your hands on that modify Attack Speed or Physical Damage are both excellent choices.
Flasks
We want charges gained on bloc Prefix on all of our Utility Flasks. Ideally we also want use when charges full enchant.
- Effervescent Divine Life Flask of Alleviation
- Granite Flask – Armour suffix
- Masochist’s Silver Flask – suffix optional
- Masochist’s Sulphur Flask -suffix optional
- Masochist’s Quicksilver Flask -suffix optional.
There’s a number of good suffixes here. I’ll list a few and explain the reasoning behind them.
Freeze and chill immunity – you want this on one of your flasks until you upgrade Brine King. Consider this mandatory. Then drop it once you have the upgrade.
Reduced effect of Curses – Curses suck. All of them. You want to not die, don’t be cursed massively. Curse Flask is friend.
Reduced effect/Immunity to Shock – Being shocked makes you take massively increased damage, this can lead to death. Usually a good choice.
Reduced effect/Immunity to Ignite – Ignites hurt. They really hurt.
Increased Movement speed – this is only if you want to go faster. Typically not chosen, but warrants mention.
Increased Attack speed – This is clear better. Also entirely optional, but typically reasonably popular.
- One of the three latter flasks needs to have a #% increased armour during effect roll, preferably 50%
- One of them should have freeze immunity or Ignite immunity, depending on if you went Brine King Pantheon or not. If you went Brine King, go Ignite. If you did not, go with Freeze.
For your final flask, you pick one of the following:
Curse effect reduction
Shock Immunity
Movement speed
Of the three I would personally run the build with Either shock immunity or movement speed, but you pick whichever option you feel suits you best.
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