TbXie's Ignite Penance Brand Elementalist Gear, Jewels and Flasks (PoE Necropolis)
Summary – TL;DR
As per usual, nothing matters more than capping your Elemental Resistance before anything else. This means modifiers on gear are subordinate to Resistances as long as you’re not capped. Since you’ll be running a decent amount of Unique items, it’ll be important to look out for a lot of resistances on your Rare pieces!
We’re providing you with an extensive analysis further down the page but chose to start off with an overview / recommendation.
Our recommendation:
Item Slot | Item Name |
Head | The Devouring Diadem |
Amulet | Rare Attributes Neck with +2 to gems & DoT Multi |
Chest | Rare Saintly Chainmail with Life, a lot of AR/ES, resistances and a Phys Taken as Craft |
Gloves | Dragonscale Gauntlets with Phys Conversion, Life & Resistances |
Boots | Armour Boots with Life, Movement Speed & Resistances |
Belt | Leather Belt with Life, increased max Life & Resistances |
Rings | Double Catalysed Ming's Heart |
Weapon | 2x Rare Multimod Wands with +2 to Gemlevels, Fire Damage & Fire Damage over Time Multiplier |
For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.
Armour Pieces
Helmet
Diadem just solves so many issues nowadays. It’s an insanely good and easy slot-in for so many builds, reasons & upsides. This build is no different. Before you get one, you need to run an Enduring Mana Flask to keep up your Mana.
You could technically also make a beeline towards EB.
Body Armour
The most defensive option here is a Saintly Chainmail (to fix the necessary ES to make Diadem work) with as much life, resistances, armour & a phys taken as craft you can find. Optionally, if you’re on the hunt for Damage, check if there’s like some Armour/ES base available which has decent rolls and a +2 AoE or Duration implicit corruption. Those are fairly easy to colour / quality / link nowadays with Tainted Currency. Optionally, a Skin of the Loyal or Lords also boosts damage significantly at the cost of +- 10% durability.
Gloves
Again, basic pair of gloves which is carried by Searing / Eater implicits. Should be fairly easy to obtain.
- +# to maximum Life (at least 80)
- #% of Physical Damage Converted to Fire (25)
- + #% to Chaos Resistance (any)
- + #% to Fire Damage over Time Multiplier
I recommend getting the “Unique Enemy” conversion because the extra damage wont matter when you’re not facing a Unique. This way you guarantee proccing Shaper of Flames’ extra damage and it is not conditional. If you wanna get more damage while mapping, non-Unique Enemy Conversion will get you approximately 25% more Damage about 95% of the time.
Boots
Your boots are one of your most interesting pieces of gear. Aside from the standard requirements that a pair of boots have (Life, Movement Speed, Resistances) you’re basically hunting for as many attributes as possible. The affixes you can obtain from Searing/Eater implicits are expensive, as they’re hard to roll, but they’re still easier to get than what normally be a lategame pair of boots. Make sure you’re actually dropping the Scorched Ground on bosses. If you end up having an open suffix, you can craft Effect of non-damaging Ailments to get more Shock Effect.
- #% increased Movement Speed (at least 25, ideally 30 or 35)
- +# to maximum Life (at least 80)
- +#% to Resistances (until cap)
- Ignites you inflict deal Damage #% Faster (10)
- Scorched Ground
Belt
Your Belt slot basically just serves as the main source of resistances for the build. Additionally Life & % increased Maximum Life are solid increases to your eHP! Do note that for the % increased Maximum Life modifier you want to be using a Hunter-influenced Belt!
- +# to maximum Life (at least 130)
- #% increased Maximum Life (at least 10)
- +#% to Elemental Resistances (until cap)
Accessories
Amulet
A regular +2 Amulet with Damage over Time multi will be your final pick. We needed some damage and the amulet slot provides that just like that. If you can’t afford an amulet like this, use a +1 until you can start crafting your own.
Anoint
The recommended anoint is Whispers of Doom, giving you access to double curse on bosses.
Rings
Two Ming's Hearts are absolutely insane for this archetype of builds. Since Penance Brand has the sick amount of Physical Damage, getting 72% of that Physical Damage as Extra Chaos, which can also ignite. Therefore, these are irreplacable. Do note forget to Catalyse.
Weapon
Crafting these wands got a whole lot simpler with the changes to Penance. Now, you generally just look for +2 to your Penance Brand (+1 Spell, +1 Lightning) and multimod Fire Damage & Fire Damage over Time Multiplier.
- +# to Level of all (Fire) Spell Skill Gems
- +#% to Fire Damage over Time Multiplier
- #% increased Fire Damage
Flasks
I believe flasks are highly preference-based. One isn’t just outright better than another one for specific / certain builds. Obviously, sometimes, there’s a set in stone set of Flasks you should be using just because they synergize with your build so well. I wouldn’t say those really exist in this setup, but I’d strongly advise you to stick with the setup listed here.
You’re on the hunt for a single unique flask, which is Taste of Hate. It gives you a decent amount of Damage, whilst being a sick defensive layering.
Regardless of which utility Flasks you go for and whether you follow our recommendations or not, you’ll need to stick to the suffixes we have picked for you. The affixes on your non-Unique Flasks can be changed around, but I recommend the following setup (based on the Flask duration, charges, and affix priorities):
Our recommendation:
Slot | Flask |
1 | Experimenter’s Quicksilver Flask of Adrenaline |
2 | Experimenter’s Granite Flask of the Armadilllo |
3 | Bubbling Eternal Life Flask of Alleviation |
4 | Experimenter’s Sulphur Flask of Kakapo |
5 | Taste of Hate |
Flasks are mandatory for your survival. Make sure to craft them as good as you can & use Instilling Orbs on them (or use the bench) to make them automatic.
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.
Jewels
Cluster
Given the Grand Spectrum Jewels are insanely expensive, we freed up skill points to run an Enduring Composure Small Cluster. This jewel is INSANELY important as it fixes your overcapped resistances, gives you a truckload of armour & five endurance charges.
Regular Jewels
Other than that, regular jewels are super fine. The other jewels you want are just random Life / Damage over Time / Damage modifier jewels.
Optional Balance of Terror
A Physical Damage Gained as a Random Element Balance of Terror is a ridiculous amount of Damage. You would have to manual cast Elemental Weakness & Flammability though instead of potentially being able to link it to an Arcanist Brand. It’s about a 20% dps increase on bosses though for a single button press. Pretty solid if you asked me.