TbXie's Toxic Rain DoT Trickster Build Guide (PoE Settlers of Kalguur 3.25)
Introduction & Expectations
I expected this skill to perform a lot better than it is in your guide. Why is this?
Because it is impossible to cater to everyone, I choose to not overcomplicate things. As a rule of thumb, this means you get to be confident you can obtain your two first Voidstones, an otherwise full Atlas completion & have a great mapping experience in T16 maps with moderates amounts of juice.
This implies you will most likely be looking for some help, or further investments to obtain your last two Voidstones. This is due to the fact that fighting these bosses on acceptable amounts of gear requires an enormous amount of game knowledge, fight practice & mechanical skill. Trying to compare your playing experience to those who’ve done nothing but play for years, tends to lead to dissapointment.
Therefore, take your time & appreciate the fact that some content can be harder for you, and the characters powerlevels you’ve managed to acquire, than for others. There’s no shame in this.
Disclaimer
I am currently playing the new Challenge League and a lot of things have been added of which no mention can be found in this guide?
While I would very much like to give you all the ins and outs of the new powercreep in the new Challenge League, it saddens me to let you know that no Early access is given out and we thus have no more information than anyone else when updating our build guides before the new patches. We try our utmost to make sure everything is as close to perfect as we can, but cannot forecast which special mechanics / interactions might exist in new Leagues. If something of tremendous power is teased or announced beforehand, you can find specific League specific remarks in the section on the GEAR PAGE
What to Expect
๐ธ T16 Maps โ๏ธ
๐ธ T16 Maps w/ a few Atlas Mechanics or some scarabs โ๏ธ
๐ธ Pinnacle bosses when playing well โ๏ธ
๐ธ T17 Maps โ
๐ธ Uber Content โ
๐ธ Uber Content when investing well beyond the guide โ
Toxic Rain
Toxic Rain is a bow skill which has its own specific mechanics. Whilst you could be playing it as a hit-based, we are focusing on the Damage over Time things. You’re going to be throwing out pods which will deal damage over time to monsters. Through some specific tech one can maximize / optimize the single target. This is what we do in this guide.
Playstyle
This build kind of plays like a bow build but still deals damage over time. However, generally, you’ll just be running around like a bow build and stuff will just die. On bosses, you might want to drop your totems and press some Vaal Auras but other than that you’re just zooming and throwing out Toxic Rains to clear the screen. Nothing particularly special here.
Build Assessment
Pro’s & Con’s
โ Functions on no gear whatsoever
โ Scales very well into the late game
โ Durable for a Bow Character
โ To cap out Damage, a bit of crafting can be necessary
โ Gated behind Diadem to make the real swap, which can be expensive
โ Sustain on bosses isn’t always good
Viability in Numbers
๐ธ Ease of Transitioning: โ
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๐ธ New Player Friendliness: โ
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๐ธ Playstyle: โ
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๐ธ Ease of Gearing: โ
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๐ธ Easily Executable: โ
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Map Modifiers to Avoid
While certain combinations of modifiers are generally just bad, such as for example a couple of damage modifiers combined with Critical Strike Multiplier, these are things you are supposed to get a feel for yourself and test out. Just make sure not to combine too much crazy things together. Modifiers the build cannot run are listed here.
โNo Regeneration
โLess Chance to Suppress
โReduced Recovery Rate
Damage & Defenses
Mechanics
This Toxic Rain build focuses on the secondary part of the skill, being the Damage over Time based pods that spawn as you shoot out arrows. We scale this initially by stacking attack speed and eventually by layering a bunch of multipliers to our damage. We ignore a lot of problems such as mana for example by going Eldritch Battery, getting a lot of Suppression on the tree so as little pressure on gear exists as possible.
Scaling & Layers
This build layers a lot of conditional mitigation to mostly avoid getting hit for relevant damage. These layers are combinations of following attempts to avoid taking relevant hits:
๐ธHigh Chance to Evade Attacks
๐ธCapped Spell Suppression
๐ธEndurance Charges
๐ธLittle amount of Armour
๐ธSome Elusive uptime
๐ธDecent Lifepool
Build Resources
Path of Building, Passives, Skill Gems & Progression
Ascendancy choices, Bandits & Pantheons
Gearing choices
Leveling the Build
Leaguestarter or Transitioning
This build has the Leaguestarer tag. This means we will be holding your hand right from the get go until you reach the pinnacle of your power and finish the guide. In order to maximize your experience, please make sure to follow the Path of Building leveling sections accordingly. We will be providing multiple skill trees & gem sets to ease your progress to endgame maps.
You can find the Path of Building link on the
.Starting out
More Questions? Show Support?
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Even though we try to make our guides as complete as possible, obviously it’s possible you still have questions. We have an entire mod-team readily available to support you & your questions on Discord. You can find us on the ARPG Vault Discord. Make sure to open a Guide Help thread so things stay clear in the main channels.