TbXie's Toxic Rain DoT Trickster Gear, Jewels, and Flasks (PoE Settlers of Kalguur 3.25)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
The Devouring Diadem
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Explicits
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- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
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Body Armour
Evasion Body Armour
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Implicits
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- π‘οΈ Gain a Frenzy Charge every # seconds
- π‘οΈ Malevolence has a #% increased Aura Effect
Explicits
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- π‘οΈ+#% to All Elemental Resistances – Until capped
- π‘οΈ+#% chance to Suppress Spell Damage – Until capped
- π‘οΈTotal Amount of Evasion – Ideally > 3000
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Gloves
Rare Evasion Gloves
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Implicits
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- π‘οΈ +#% to Chaos Damage over Time Multiplier
- π‘οΈ +#% chance to Suppress Spell Damage
Explicits
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- π‘οΈ +#% to All Elemental Resistances – Until capped
- π‘οΈ +#% chance to Suppress Spell Damage – Until capped
- π‘οΈ +# to Maximum Life – Ideally > 85
- π {Benchcraft} #% increased Area of Effect
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Boots
Evasion Boots
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Implicits
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- π #% increased Action Speed
- π‘οΈ #% increased Elusive Effect
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 70
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π#% Increased Movement Speed – Ideally >29
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Belt
Rare Belt
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Implicits
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- π+# to Strength / +# to Maximum Life – As needed
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 100
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π{Benchcraft} #% chance for Flasks you use not to consume Charges
- π‘οΈ+#% to Chaos Resistances – As much as needed to Cap
- π‘οΈ #% increased Chaos Damage
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Accessories
Amulet
Rare Amulet
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Implicits
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- π+# to Attributes – As needed
- π {Anoint) Potency of Will
Explicits
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- π‘οΈ +# to Level of all Skill Gems
- π‘οΈ +#% to Damage over Time Multiplier
- π‘οΈ +# to Level of all Chaos Skill Gems
- π‘οΈ +# to Maximum Life – Ideally > 65
- π+# to Attributes – As needed
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Rings
Rare Amulet
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Implicits
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- π‘οΈ+#% to Elemental/Chaos Resistance(s)
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 65
- π‘οΈ+#% to Elemental/Chaos Resistance(s)
- π #% of Damage taken Recouped as Life
- π‘οΈ{Benchcraft} #% increased Damage
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Weapon
Unique Quill Rain
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Explicits
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- No rolls that matter
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When you’ve Acquired a Top Tier quiver like underneath here, you can swap to a well rolled Widowhail. The very least roll you should buy is 200%, but buy as high as you can afford!
Quiver
Rare Quiver
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Implicits
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- π‘οΈIncreased Attack Speed
Explicits
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- π‘οΈ+#% to Damage over Time Multiplier with Attack Skills
- π‘οΈ+#% to Chaos Damage over Time Multiplier with Attack Skills
- π‘οΈ +# to Maximum Life – Ideally > 80
- π‘οΈ#% increased Damage with Bow Skills
- π‘οΈ#% increased Attack Speed
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There’s a plethora of crafting guides out there for Endgame Quivers – They’re fairly easy & deterministic to make within 10-15 Divine Orb budget.
Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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Granite Flask, Silver Flask, Quicksilver Flask, Jade Flask, Divine Life Flask
All Prefixes
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- π #% reduced Charges used per use (Utility Flasks)
- π #% of Recovery applied instantly (Life Flasks)
Explicits
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- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Armour Rating during Effect(Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈ#% reduced Effect of Shock on you during Effect (Utility Flasks)
- π‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)
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Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Implicits
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- π Adds # Passive Skills – 8
Explicits
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- π‘οΈ 1 Added Passive is Unholy Grace
- π‘οΈ 1 Added Passive is Wicked Pall
- π‘οΈ 1 Added Passive is Unwaveringly Evil
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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives
Medium Cluster Jewel
Medium Cluster Jewel
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Implicits
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- π Adds # Passive Skills – Maximum 5
Explicits
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- π‘οΈ 1 Added Passive is Brewed for Potency
- π‘οΈ 1 Added Passive is Wicked Pall
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Small Cluster
Small Cluster Jewel
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Implicits
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- π Adds # Passive Skills – Maximum 2
Explicits
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- π‘οΈ 1 Added Passive is Enduring Composure
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Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
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Implicits
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Explicits
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- #% Increased Maximum Life
- #% Increased Chaos Damage over Time Multiplier
- #% Increased Damage over Time Multiplier
- #% Increased Attack Speed with Bows
- #% Increased Chaos Damage
- #% Increased Damage
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