TbXie's Hexblast Miner Saboteur Build Guide (PoE Settlers of Kalguur 3.25)
Introduction & Expectations
I expected this skill to perform a lot better than it is in your guide. Why is this?
Because it is impossible to cater to everyone, I choose to not overcomplicate things. As a rule of thumb, this means you get to be confident you can obtain your two first Voidstones, an otherwise full Atlas completion & have a great mapping experience in T16 maps with moderates amounts of juice.
This implies you will most likely be looking for some help, or further investments to obtain your last two Voidstones. This is due to the fact that fighting these bosses on acceptable amounts of gear requires an enormous amount of game knowledge, fight practice & mechanical skill. Trying to compare your playing experience to those who’ve done nothing but play for years, tends to lead to dissapointment.
Therefore, take your time & appreciate the fact that some content can be harder for you, and the characters powerlevels you’ve managed to acquire, than for others. There’s no shame in this.
Disclaimer
I am currently playing the new Challenge League and a lot of things have been added of which no mention can be found in this guide?
While I would very much like to give you all the ins and outs of the new powercreep in the new Challenge League, it saddens me to let you know that no Early access is given out and we thus have no more information than anyone else when updating our build guides before the new patches. We try our utmost to make sure everything is as close to perfect as we can, but cannot forecast which special mechanics / interactions might exist in new Leagues. If something of tremendous power is teased or announced beforehand, you can find specific League specific remarks in the section on the GEAR PAGE
What to Expect
πΈ T16 Maps βοΈ
πΈ T16 Maps w/ a few Atlas Mechanics or some scarabs βοΈ
πΈ Pinnacle bosses when playing well βοΈ
πΈ T17 Maps β
πΈ Uber Content β
πΈ Uber Content when investing well beyond the guide β
Hexblast
Hexblast is a particularly special gem. It can be considered a Ranged Chaos Spell but it has a few very obvious downsides, such as its very long cast time. Therefore, it is often used with Mines, as they get to bypass this. Other than that, it gains absurd damage if the enemies has a Hex on them, which is why you’re so invested into making sure an enemy always has one of your Hexes applied to it.
Playstyle
This build kind of plays like a caster, because of a Mine Mastery which automatically detonates your mines while moving. This effectively means you’re just throwing Mines which instantly explode and thus kind of plays like a caster.
Build Assessment
Pro’s & Con’s
β Screen wide Explosions
β Very High Damage
β Limitless ceiling, even past the guide
β Remains relatively squishy
β Can’t really level with it until you have a source of Curse on Hit
β Lost a bit of Early Damage recently
Viability in Numbers
πΈ Ease of Transitioning: β
β
βββ
πΈ New Player Friendliness: β
β
βββ
πΈ Playstyle: β
β
β
β
β
πΈ Ease of Gearing: β
β
βββ
πΈ Easily Executable: β
β
β
ββ
Map Modifiers to Avoid
While certain combinations of modifiers are generally just bad, such as for example a couple of damage modifiers combined with Critical Strike Multiplier, these are things you are supposed to get a feel for yourself and test out. Just make sure not to combine too much crazy things together. Modifiers the build cannot run are listed here.
βReduced Recovery Rate
Damage & Defenses
Mechanics
By scaling Hexblast through mines we can get an obscene amount of what is objectively just “Cast Speed”. Mines bypass cast times and are solely reliant on “Mine throwing Speed” to do their thing, which isn’t bound to a skill. This makes long cast time skills ideal for this. This build leverages a lot of Mine throwing Speed to get a ton of mines out there and it feels amazing. Other than that, it tries to not get hit too often in order to keep the mapping fun yet doesn’t give up to much Single Target Damage so you can keep enjoying that nice big damage Hexblast playstyle.
Scaling & Layers
This build layers a lot of conditional mitigation to mostly avoid getting hit for relevant damage. These layers are combinations of following attempts to avoid taking relevant hits:
πΈDecent Chance to Evade Attacks
πΈCapped Lucky Suppression
πΈHigh Coverage
πΈBlind
πΈHigh Recovery
Build Resources
Path of Building, Passives, Skill Gems & Progression
Ascendancy choices, Bandits & Pantheons
Gearing choices
Leveling the Build
Leaguestarter or Transitioning
This build has the Leaguestarer tag. This means we will be holding your hand right from the get go until you reach the pinnacle of your power and finish the guide. In order to maximize your experience, please make sure to follow the Path of Building leveling sections accordingly. We will be providing multiple skill trees & gem sets to ease your progress to endgame maps.
You can find the Path of Building link on the Path of Building Page .
Starting out
More Questions? Show Support?
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Even though we try to make our guides as complete as possible, obviously it’s possible you still have questions. We have an entire mod-team readily available to support you & your questions on Discord. You can find us on the ARPG Vault Discord. Make sure to open a Guide Help thread so things stay clear in the main channels.