TbXie's Hexblast Miner Saboteur Gear, Jewels & Flasks (PoE Settlers of Kalguur 3.25)

TbXie

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Early Game

Foreword to Itemization in PoE

Why is the guide using so many rares & can I use these Uniques?

Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.

Resistances & Attributes

One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.

Flasks

Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alteration Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.

Understanding Gear & Character Progression

Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.

Choosing your Gear

How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.

Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.

Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(πŸ—‘οΈ Damage,πŸ›‘οΈ Defenses,πŸ’Ž Quality of Life)

Armour Pieces

Helmet

Evasion Helmet
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Implicits
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  1. πŸ—‘οΈ #% increased Critical Strike Chance for Spells (35+)
  2. πŸ—‘οΈ Damage Penetrates #% Fire Resistance

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >100
  2. πŸ›‘οΈ+#% to Elemental Resistances – As much as needed to Cap
  3. πŸ›‘οΈ+#% chance to Suppress Spell Damage
  4. πŸ—‘οΈ{Benchcraft} #% increased Mine Throwing Speed

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Body Armour

Evasion/Energy Shield Garb
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Implicits
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  1. πŸ—‘οΈ +#% to Critical Strike Multiplier for Spell Damage
  2. πŸ—‘οΈ Zealotry has #% increased Aura Effect

Explicits
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  1. πŸ›‘οΈ Evasion & Energy Shield – As much as you can afford
  2. πŸ›‘οΈ+#% to Elemental Resistances – As much as needed to Cap
  3. πŸ’Ž#% Faster start of Energy Shield Recharge Rate

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Gloves

Evasion/Energy Shield Garb
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Implicits
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  1. πŸ—‘οΈ #% increased Mine Throwing Speed
  2. πŸ—‘οΈ Inflict Fire Exposure on Hit, applying -#% to Fire Resistance

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally > 80
  2. πŸ›‘οΈ Evasion & Energy Shield – As much as you can afford
  3. πŸ—‘οΈ #% increased Damage with Hits against Chilled Enemies
  4. πŸ›‘οΈ+#% chance to Suppress Spell Damage

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Boots

Evasion Boots
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Implicits
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  1. πŸ›‘οΈ Drops Sapped Ground while moving, lasting # seconds
  2. πŸ›‘οΈ #% chance to Avoid being Poisoned

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >85
  2. πŸ›‘οΈ+#% to Elemental/Chaos Resistances – As much as needed to Cap
  3. πŸ›‘οΈ+#% chance to Suppress Spell Damage
  4. πŸ’Ž#% Increased Movement Speed – Ideally >25

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Belt

Hunter Influenced Stygian Vise
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Implicits
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  1. πŸ’ŽHas # Abyssal Socket

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >90
  2. πŸ—‘οΈ #% Increased Trap and Mine throwing Speed – Essence Modifier – Guaranteed
  3. πŸ›‘οΈ +#% to Elemental/Chaos Resistances – As much as needed to Cap
  4. πŸ—‘οΈ #% increased Chaos Damage

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Accessories

Amulet

Rare Amulet
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Implicits
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  1. πŸ’Ž +# Attributes – As needed
  2. πŸ—‘οΈ {Anoint} – Prodigal Perfection

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >90
  2. πŸ—‘οΈ +#% to Global Critical Strike Multiplier
  3. πŸ›‘οΈ +#% to Elemental/Chaos Resistances – As much as needed to Cap
  4. πŸ—‘οΈ{Benchcraft} #% increased Mine Throwing Speed

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Rings

Unique Profane Proxy Profane Proxy
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Rare Ring
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Implicits
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  1. πŸ›‘οΈ +#% to Elemental/Chaos Resistances – As much as needed to Cap

Explicits
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  1. πŸ—‘οΈ Curse Enemies with Flammability on Hit – Mandatory
  2. πŸ›‘οΈ +#% to Elemental/Chaos Resistances – As much as needed to Cap
  3. πŸ›‘οΈ +# to Maximum Life – Ideally > 50

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Weapon

Rare Wand
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Implicits
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  1. πŸ—‘οΈ #% Increased Spell Damage

Explicits
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  1. πŸ—‘οΈ #% Increased Critical Strike Chance for Spells
  2. πŸ—‘οΈ +# to Level of All Spell Skill Gems
  3. πŸ—‘οΈ {Benchcraft} #% Increased Mine Damage
  4. πŸ—‘οΈ {Benchcraft} #% Increased Mine Throwing Speed
  5. πŸ—‘οΈ +# to Level of All Chaos Spell Skill Gems

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Flasks

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.


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Diamond Flask Diamond Flask, Quicksilver Flask Quicksilver Flask, Jade Flask Jade Flask, Stibnite Flask Stibnite Flask, Divine Life Flask Divine Life Flask

All Prefixes
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  1. πŸ’Ž #% Reduced Charges per use (Utility Flasks)
  2. πŸ’Ž # Instant Recovery when on Low Life (Life Flasks)

Explicits
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  1. πŸ›‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
  2. πŸ›‘οΈ#% Reduced Effect of Curses on you during Effect (Utility Flasks)
  3. πŸ›‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
  4. πŸ›‘οΈ#% Increased Critical Strike Chance during Effect (Utility Flasks)
  5. πŸ›‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)

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Jewels

Large Cluster Jewel

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.

Large Cluster Jewel
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Implicits
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  1. πŸ’Ž Adds # Passive Skills – 8

Explicits
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  1. πŸ—‘οΈ 1 Added Passive is Unholy Grace
  2. πŸ—‘οΈ 1 Added Passive is Unwaveringly Evil
  3. πŸ’Ž 1 Added Passive is Touch of Cruelty

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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives

Medium Cluster Jewel

Medium Cluster Jewel
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Implicits
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  1. πŸ’Ž Adds # Passive Skills – Maximum 5

Explicits
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  1. πŸ—‘οΈ 1 Added Passive is Expert Sabotage
  2. πŸ—‘οΈ 1 Added Passive is Guerilla Tactics

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Regular Jewels

Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.

Regular Jewels
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Implicits
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Explicits
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  1. +#% to Critical Multiplier for Spell Damage
  2. #% Increased Damage
  3. #% Increased Maximum Life
  4. #% increased Maximum Mana

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