TbXie's Poison Blade Vortex Assassin Gear, Jewels & Flasks (PoE Settlers of Kalguur)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Evasion Helmet
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Implicits
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- π‘οΈ #% increased Critical Strike Chance for Spells (35+)
- π‘οΈ #% increased Duration of Ailments on Enemies
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >100
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π‘οΈ#% increased Duration of Ailments you inflict while Focused
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Body Armour
Unique Dendrobate
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Implicits – Optional
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- π‘οΈ +# to socketed Duration Gems
Explicits
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- π‘οΈ #% Increased Damage with Poison if you have at least 300 Dexterity- Ideally 100
- π‘οΈ#% increased Poison Duration if you have at least 150 Intelligence – Ideally >24%
- π‘οΈ+#% to All Elemental Resistances – Until capped
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Make sure to have at least the required Intelligence & Dexterity to active Dendrobate
Gloves
Unique Asenath's Gentle Touch
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Implicits – Optional
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- π‘οΈ Curses Enemies with Despair on Hit
Explicits
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- π‘οΈ +# to Maximum Life – Ideally > 75
- π‘οΈ+# to Intelligence – Ideally > 28
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Boots
Evasion Boots
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Implicits
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- π‘οΈ Drops Sapped Ground while moving, lasting # seconds
- π‘οΈ Poisons you inflict deal damage #% faster
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >90
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π#% Increased Movement Speed – Ideally >29
- π#% chance to Avoid being Frozen
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Belt
Heavy Belt
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Implicits
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- π+# to Strength
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >90
- π‘οΈ+#% to Elemental Resistances – As much as needed to Cap
- π{Benchcraft} Regenerate 150 Energy Shield per second while a rare of Unique Enemy is Nearby
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Accessories
Amulet
Unique Replica Dragonfang's Flight
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Implicits
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- π All Attributes
- π‘οΈ {Anoint} Allocates Fang of the Viper
Explicits
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- π‘οΈ*Mandatory* – +3 to Level of all Blade Vortex Gems
- π Mandatory – #% Increased Reservation Efficiency of Skills – At least 9%
- π‘οΈ +#% to All Elemental Resistances
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Rings
Unique Ming's Heart
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Implicits
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- π‘οΈ # Chaos Resistance
Explicits
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- π‘οΈ Gain #% of Physical Damage as Extra Chaos – Ideally 60% & Catalyse to 72%
- π‘οΈ +#% to Chaos Resistance
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Weapon
Unique Cold Iron Point
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Implicits
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- π‘οΈ #% Increased Global Critical Strike Chance
Explicits
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- π‘οΈ +3 to Level of All Physical Spell Skill Gems
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Optionally, while mapping Obliteration can provide some nice clear speed if you have enough damage to do so
Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
All Prefixes
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- π # Chance to gain a Flask Charge when you deal a Critical Strike (Utility Flasks)
- π # Instant Recovery when on Low Life (Life Flasks)
Explicits
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- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% chance to Avoid being Shocked during Effect (Utility Flasks)
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
- π‘οΈ#% Increased Critical Strike Chance during Effect (Utility Flasks)
- π‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)
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Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Implicits
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- π Adds # Passive Skills – 8
Explicits
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- π‘οΈ 1 Added Passive is Unholy Grace
- π‘οΈ 1 Added Passive is Wicked Pall
- π 1 Added Passive is Touch of Cruelty
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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives
Medium Cluster Jewel
Medium Cluster Jewel
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Implicits
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- π Adds # Passive Skills – Maximum 5
Explicits
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- π‘οΈ 1 Added Passive is Basics of Pain
- π‘οΈ 1 Added Passive is Overwhelming Malice
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Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
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Implicits
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Explicits
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- Mandatory 3% Increased Mana Reservation Efficiency of Skills – One time, one 1 jewel.
- #% Increased Maximum Life
- #% Increased Damage over Time
- #% Global Physical Damage
- #% Increased Chaos Damage
- #% Increased Damage
- #% Increased Critical Strike Chance for Spells
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